Saturday, 24 February 2024

 

White Tiger Kickboxing

kb

Boxing

This is Western boxing, hands only fighting.

Kickboxing – Full Contact

This is basically boxing with the addition of the 4 primary karate kicks

Freestyle karate

Primary drilling is done on the focus mitts.

Sparring uses the lighter mitts and is touch or semi contact only.

Semi Contact Kickboxing

This is the same as Freestyle karate.

Lo Kix KB

Same as FC KB but includes low kicks to the leg, and involves the leg block.

Thai boxing

With KB we have taken our drilling mainly from karate and boxing.

Thai boxing takes training methods from Muay Thai, a different MA.

This involves the use of the knee, and training on the Thai pads.

Savate Boxe Francais

A whole new dimension to long range kicking, drilling and sparring.


 

White Tiger Kenpo Karate

karate

I come to you with only Karate,
My empty hands,
I have no weapons.

But should I be forced to defend myself,
my principles or my honour,
should it be a matter of life or death,
right or wrong,

then here are my weapons,
Karate,
my empty hands.

Learn from a 7th Degree Black Belt with over 30 years experience


 

White Tiger Kempo Goshin Jutsu Unarmed Combat

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Kempo Ju Jutsu or Kempo Goshin Jutsu

is a complete unarmed combat system

based on Japanese empty hand Martial Arts

the rapid hand strikes of Kempo,
the kicks, punches, blocks and strikes of Karate,
the devastating and effective self defence techniques of Jujutsu,
the joint locks and throws of Aikido,
the throws, chokes, strangles and ground fighting of Judo,

Practical Realistic and Effective Close Quarter Combat

Learn from a 7th Degree Black Belt with over 30 years experience.

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White Tiger Kali Weapons Art

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Kali –  Filipino Martial Arts 

Sinawalli – double sticks
Largo mano – long range single stick
Serrada – close range single stick
Kadena de mano – knife and hand


 

White Tiger Jujutsu

Our Jujutsu is based on Traditional Koryo Jujutsu and Kempo Goshin Jutsu

We train through all 7 dimensions of grappling combat.


Newaza

Ground Fighting as in Judo, Jiu Jitsu, and wrestling  – Pins, chokes, and locks.
We grapple with gi jackets and without.

Nage – Throws
As in Judo. We practice all kinds of throws, hip, shoulder, sweep, reap, sacrifice

Takedowns

Double and single leg takedowns down from the outrange fall into this category.

Catch kick takedowns

Fighting at Kickboxing range we catch or “shelf” the kick and perform our takedown.

Karate Sweeps

Fighting at Kickboxing range we sweep the leg to takedown the opponent, as part of an attack combination, or in defence

Immobilisations and Projections
As in Aikido, when we are grabbed on the wrist, sleeve or collar we use arm and wristlocks to immobilise or project the opponent to the mat.

Handachi
This is when you are down and the opponent is standing.
Aikido and Jujutsu have different methods for this which we drill at class.

Learn from a 7th degree Black Belt with over 30 years experience.


 

White Tiger Martial Arts

WTMA

The 4 elements of STMA are:

Unarmed Combat – Kempo Goshin Jutsu – Kenpo Karate 
Kickboxing – Impact work and Sparring
Grappling – Jujutsu Throwing and Groundfighting 
Weapons – Filipino Kali 


 

Join The Training Group

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We welcome anyone interested in the Fighting Arts to contact us to arrange a visit to get a feel for the atmosphere of STMA.

We recommend that anyone interested in joining us visits us to view a class before they take part in their first lesson.

We then offer an introductory class so the student can get a feel for the classes and ask any questions they may have. This also gives us a chance to assess the prospective students compatability with the current students, the instructors, and the Group.

We welcome beginners, advanced practitioners, and students from other arts.

We reserve the right to refuse anyone access to our classes if we feel they are not suitable for STMA.

Members are expected to each regular weekly sessions. We do not accept casual drop-ins or people wanting to train once a month. We are looking to recruit people who want to train regularly to reach a high standard in a short time.


Shiro Tora Budo Kai – White Tiger Martial Arts – South Croydon

 

Shiro Tora Budo Kai – White Tiger Martial Arts – South Croydon

wt22

 
Weapons training – Unarmed Combat – Grappling – Kickboxing
 
 
Traditional and Contemporary Martial Arts
 
Practical, Realistic and Effective Street Self Defence
 
Learn from a 7th degree Black Belt with over 30 years experience
 
 Monday 7.30 to 9.30 pm  
 
    South Croydon
STMA Hombu
 
£7 a session – Pay As You Go
No joining fee  –  No membership fee  –  No contract
 
These classes are for all levels, beginner to advanced
 
This is an adult class over 18s only
There is no junior class
 
 
Street Fighting . Self Defence
Kali . Eskrima . Stick . Knife
Kempo Karate . Kempo Jujutsu .
Boxing . Kickboxing . Padwork . Sparring
Groundfighting . Newaza
 
 
For further information contact us by email
 
 
 
If you want to get fit go to aerobics.
If you want to get muscles go to the gym.
If you want to get flexible go to yoga.
If you want to learn to fight – come to see us!
 
HIT HARD – HIT FAST – HIT FIRST!
 
Get a great workout – Learn something – Have Fun!
 
war

Tuesday, 13 February 2024

 

The KARATE sets thread was opened in 2009 when we were first populating the Boards over the Summer

shirotoratiger.proboards.com/thread/78/freestyle-karate-trad-sets


This was added to in May 2012, our 3 year Anniversary, with the list for Semi Contact KB and Freestyle Karate being the same thing, and the list for Trad Karate One and Two


2014, ten years ago, when we refined the Sets for Trad Karate 3 the ABCs, then sets 4, 5 and 6 - the Defense and Counter sets


As we revisit the Karate sets in our Sparring in 2024, realise these are nothing new - even the most recent Sets were added ten years ago - and they all date back to the Competitions of the 1990s when they were developed and perfected



Similarly the Formula for KENPO Freestyle was listed in August 2013, when we first started covering it, then updated in Aug 2020, seven years later

This is the Set that link KEMPO SD to KENPO Sparring

shirotoratiger.proboards.com/thread/1113/kempo-karate-free-formula




Of course to make our KICKBOXING Phase work, we take the KARATE and add the BOXING

That is the start and core of Kickboxing, as it came out of Full Contact Karate


You can of course check out the posts on the KB Board at any time:


shirotoratiger.proboards.com/board/8/kickboxing



We add MUAY THAI, specifically the pad drills

We add SAVATE, specifically the ABC partner drills


These sets were listed and published in Summer 2012, at the three year mark, once we had refined and practiced them


The THAI PADS SETs thread was started in Summer 2012, then refined ten years later in 2022

shirotoratiger.proboards.com/thread/880/thai-pad-sets


The SAVATE sets were first published in Summer 2012, then added to in 2019

shirotoratiger.proboards.com/thread/882/savate-sets

as can be seen, we added more detailed explanation in 2020 and 2022 to cover what had been taught in the lessons over the decade



A lot of KB development was done in the Caterham DOJO, as can be seen in these posts from 2013 and 2015



shirotoratiger.proboards.com/thread/1002/2013-kickboxing


shirotoratiger.proboards.com/thread/1312/2015-kickboxing-karate-boxing-savate


This was right up to the closure of the Caterham DOJO in May, before our Summer on the Grass, and the opening of the Sanderstead DOJO in the autumn



 

The threads for the KENPO and JUJUTSU Principles and Concepts


shirotoratiger.proboards.com/thread/1691/kenpo-concepts

shirotoratiger.proboards.com/thread/1769/advanced-jj-concepts-principles



Along with the FLOW mentioned above between Weapon to Unarmed and between the Ranges, we will look more at Concept and Principles, abbreviated to CP, this year


The JJ 32 CP were posted Summer 2022

We have added the full list of 21 Kenpo CP this year



KENPO 21 Basic Concepts and Principle of Technique


This is the first time we have published these as a complete list with basic explanation - when they are demoed and taught in Class there is far more explanation that needs to be seen, felt, and then practiced


Each of these CP are used with a technique you know well eg Delayed Sword - when practicing Delayed Sword as a drill you already know the block, kick, strike sequence, you know the variations

- you then work the technique focusing on each CP, Speed, Power, Accuracy, etc


This is then done through all the KH eg Alternating Maces, Sword Of Destruction, all the MK eg Five Swords, Thundering Hammers, eventually on through the 156 then the 240

You can practice all the CP for individual blocks and strikes

They also apply when using the Sticks and Knives




With the JJ Principles we have added a post for each one and a more detailed explanation - this is not new information, just more detailed, and as you read through them you will recognise some of the explanations, and even remember me saying them in Class

The purpose of a dedicated post for each Principle is to allow for further notes to be added at a later date, to expand the details and explanations


As can be seen on the thread, we first posted the Concepts list in 2021, then the full 32 Principle list at the start of 2022, then added the explanations in the Summer after we had referred to them in Class in some detail


Now, at the start of 2024, two years later, we add more details as we go into a new Season on the Mat


And these Principles are then the higher level of the STMA JuJutsu, which we first posted ten years ago in February 2014:


shirotoratiger.proboards.com/thread/1190/stma-jiu-jitsu


Advanced JJ Concepts and Principles

 

Principle 1: Connection


Preventing, promoting or predicting your opponent’s movement using the 32 methods of connection

If jiu-jitsu is the language, then connection is the alphabet.

There are at least 32 connections that we seek to optimize in jiu-jitsu. Once you master them, there is no limit to what you can accomplish.

The purpose of any connection, or combination of connections, typically falls into one of three categories:

movement prevention,
movement promotion,
movement prediction

Each connection is actualized via push or pull, and in some cases, simultaneous pushing and pulling.

When a connection is facilitated by gravity, we call it pressure.



Principle 2: Detachment


Achieving optimal efficiency in transitions through deliberate disconnection from your opponent

You have to know when to let go.

Timely detachments from your opponent can be used to maintain control, lure your opponent into a submission, survive an attack, build momentum, and more.

The most challenging aspect of this principle is the need to overcome the internal struggle that invariably occurs every time you need to release something of value in order to get or keep something of greater value.



Principle 3: Distance


Neutralizing the application of a technique against you by disrupting the optimal distance from which it is applied.

We initially learn about distance in the context of a street fight:

“Whoever manages the distance manages the damage.”


This principle also applies in non-striking encounters.

Once you understand the optimal distance required for the successful application of any technique, you can use that understanding to disrupt the opponent’s distance and neutralize their effectiveness.


submission,
sweep,
guard pass,
positional advancement,
escape,
etc



Principle 4: Pyramid


Optimizing connections with the ground and with your opponent to maximize balance and control at all times

Successful employment of this principle requires constant awareness of your center of gravity and your connections to the ground and your opponent.

Just like a pyramid that remains firmly grounded from every attack angle, our goal is to maintain optimal base and control in every position.



Principle 5: Creation



Using targeted actions to force specific reactions in your favor.

Jiu-jitsu is a game of counter-attacks.


If your opponent gives you an opening, take it.

If your opponent does not give you an opening, then create it with an action that triggers an exploitable response.


Regardless of the form – direct threats, decoys, disruptions, distractions, etc. – the underlying goal remains the same:

“be first, and be third.”



Principle 6: Acceptance


accept the inevitability of an action so that you are best prepared for the outcome.

Jiu-jitsu is a game of constant movement and endless transitions.

In some cases, full resistance to the opponent's action is warranted.

But, in cases where the opponent's action is unstoppable and the outcome is inevitable, it can be beneficial to yield, rather than resist,

to achieve a submission, maintain control, survive an attack, and more.



The sooner you yield to an inevitable outcome, the sooner you can prepare your mind and body for the resulting circumstances.




Principle 7: Velocity


Constantly changing your operational speed to confuse and overwhelm your opponent.

If you’re always fast, you risk losing control of your opponent.

If you’re always slow, your opponent can predict your next move.


By frequently alternating between “fast and loose” and “slow and tight” grappling styles, you will keep your opponent guessing and increase your probability of success.


Whoever says “go” in a race, always has the advantage at the start.




Principle 8: Clock


Disrupting the anticipated timing of your opponent’s techniques to reduce or eliminate their effectiveness.

Just as every technique has an optimal distance for execution, every technique also has an optimal timing for its completion.

When you understand the techniques being used against you, you can take control of the “clock” to disrupt their timing and supplant their desired outcome with your own.


Clock Principle applications are generally defensive, and you disrupt timing by either slowing down or speeding up your opponent’s clock.

Often, disrupting your opponent’s clock by one or two seconds is enough to completely derail a technique!



Principle 9: River


Bypassing resistance by flowing around it.

When your path is obstructed, efficiently flow around the obstacle by following the path of least resistance.

Your objective may change as the situation changes during positional advancements, escapes, submissions, and energy recovery opportunities.


The key is to flow like water to find a new path around the obstacle without sacrificing the progress achieved during the previous attempts.

The river water wastes no energy focusing on the rock, but rather all of its energy where the rock is not.



Principle 10: Frame


Substituting muscular strength with skeletal structure from every position in the fight.


When the goal is to preserve or create space between you and your opponent, use skeletal structure instead of muscular strength and endurance.

Use one or more limbs to create open or closed frames.

Open frames consist of one limb supporting the opposing force by precisely aligning along the limb’s skeletal axis.

Closed frames connect two or more limbs and require less strength and precision.


Above all, frames increase your energy efficiency, and decrease the need to match your opponent’s physical strength.





Principle 11: Kuzushi


Breaking your opponent’s balance in your favor.


For takedowns and sweeps, breaking your opponent’s balance is the most essential component for success.

For other techniques – including many submissions or escapes – breaking the opponent’s balance is a valuable enhancement, particularly in making the technique more effective against a larger, more athletic opponent.

Regardless of the application, at the core of any successful Kuzushi Principle application is a sound understanding of the relationship between the opponent’s based points and their center of gravity.



Principle 12: Reconnaissance


Gathering information about your opponent’s behaviour for use against them.


Half of what you need to defeat your opponent, you’ll learn before the fight;

the other half you will learn during the fight.


In every exchange, the Reconnaissance Principle calls for you to observe and exploit your opponent’s habitual and instinctive responses.

Learn to use feints to elicit responses.

Every exchange, regardless of outcome, is an opportunity to learn something about your opponent that you can later use against them.



Principle 13: Prevention


Putting your opponent’s objectives before your own to prevent their progress.


The Prevention Principle is a core tenet of self-defense because it disrupts your opponent’s ability to achieve their objective.

It applies to offensive, and defensive positions.

The goal is to provoke an overreaction that creates an opportunity for you to counter their action.

Successful application of this principle rests on your knowledge of the technique your opponent is attempting to execute

– you cannot prevent that which you do not understand.



Principle 14: Tension



Capitalizing on the offensive and defensive opportunities enabled by tension.


The tension between two connection points creates vulnerabilities and opportunities.

From breaking your opponent’s grip to breaking your opponent’s balance, your understanding of this principle will determine whether tension is an asset or a liability




Principle 15: Fork



Creating positional dilemmas that force your opponent to choose how they lose.


A forked position creates two or more “prongs” of opportunity.

The Fork Principle forces your opponent to choose between a submission, sweep, takedown, pass, reversal, positional advancement, or a combination


The River and Fork Principles are similar, but one is reactive and the other is proactive.

The River Principle applies to an open, free flowing situation in which you react to obstacles by flowing around them.

The Fork Principle actively limits your opponent’s options causing them to flow into positions in which you will determine the outcome.



Principle 16: Posture


Neutralizing a technique by disrupting the optimal posture from which it is applied.


Whether standing or on the ground, on top or on bottom, on offense or on defense, there is always an optimal body position from which to initiate a particular technique.

Like the Distance Principle (where we disrupt distance) and the Clock Principle (where we disrupt timing), the Posture Principle disrupts the opponent’s optimal body position to drastically reduce their ability to execute the technique.


Ultimately, our goal is always to apply our strongest postures against our opponent’s weakest postures.



Principle 17: False Surrender


Feigning surrender so that your opponent lets their guard down.


In combat, most of our actions are predicated on what we perceive to be the mental state of our opponent.

If our opponent is over aggressive and over confident, we will often take a defensive posture and mindset.

Alternatively, when our opponent is tired, exhausted or weakened, we are more likely to make our advances.


With this in mind, it's easy to see how feigning compliance or surrender in a specific situation can lure your opponent into making a move that you are not only anticipating, but prepared to capitalize on.

Like a magician’s use of misdirection, your success with this principle lies in your understanding of human nature, and the ability to disguise your true intentions.


On offense, this principle is often used to overcome a strong focused defense by luring the opponent into a false sense of security.

On defense, this principle can be used to conserve energy and create escape opportunities when movement is heavily contested.



Principle 18: Depletion


Draining your opponent’s physical and mental energy using targeted actions and connections.


In a fight, the rate of energy depletion is often the key deciding factor in determining who will win and who will lose.

Consequently, your main objective should always be to burn energy at a slower rate than your opponent, and there are two ways to accomplish this:

1) invest in techniques that burn less of your energy,

2) invest in techniques that burn more of your opponent’s energy.


Once mastered, the Depletion Principle can be applied from every position in the fight (offensive and defensive) to drain your opponent’s energy and break their spirit, one frustrating connection at a time.




Principle 19: Isolation


Tactically containing of one or more of your opponent’s limbs for your advantage.


Whether used for the finalization of a submission, the neutralization of your opponent’s defensive structure, or the impediment of movement, the Isolation Principle is about gaining a resource advantage through the restriction of mobility.

All joint lock techniques require the targeted limb to be isolated and restricted from pressure releasing mobility.

Precedingly, the Isolation Principle can be applied to neutralize a defending asset.

Finally, the Isolation Principle can be used to control an opponent by restricting the mobility of the limb that might be used to actualize an escape.





Principle 20: Sacrifice


Giving up something of actual or perceived value to gain a tactical advantage in another form.


When progress is not possible in using convention methods, you might consider making a sacrifice.

As in the game of chess, a sacrifice play can be a surprising and elegant solution to making progress out of a difficult situation.

By dangling a decoy opportunity in front of your opponent (e.g. a submission opportunity or positional advancement opportunity), you will incentivize them to move in a specific direction that, if timed right, you can take advantage of.


Although there are no limits to what the Sacrifice Principle can help you accomplish (escapes, submission, counters, sweeps, etc.), you must be careful, because if you dangle the decoy for too long it may lead to your demise.



Principle 21: Momentum


Capitalizing on mass in motion to maximize efficiency against your opponent.


Momentum can be used to facilitate movement while conserving energy in a fight.

In some instances, the momentum exists, in others, it needs to be created using one or more additional principles.


Like all principles, there is no limit to what positions, or for what objectives, the Momentum Principle can be applied from.

Sometimes the smallest amount of momentum is all you need to make something out of nothing.



Principle 22: Pivot


Increasing the effectiveness of a technique by changing the angle of its application.


Angles are everything in jiu-jitsu.

By merely changing the angle of any technique, you can increase (or decrease) its:

leverage, control, base, tightness, and more.


Oftentimes when you learn a specific technique, you learn it from a single angle, such that when the angle changes in real-life application, the technique no longer works.

Upon adopting the Pivot Principle, you will have the ability to explore angle-change opportunities more naturally and with greater frequency so that your techniques remain effective, even when your opponent does something other than that which you specifically trained for.



Principle 23: Tagalong


Seizing the “free rides” in the fight to save your energy while depleting the opponent’s.


Discomfort creates movement, and movement creates transitions, and transitions create opportunity if you own the Tagalong Principle.

Often times you can reduce your energy by half (or more) by using your opponent’s movements to achieve your objectives.

To maximize the frequency and quality of the free rides available to you in transitions, you need to maximize the “stickiness” of your entire body, and this requires optimal application of the 32 methods of connection demonstrated in Principle 1.

Submissions, sweeps, escapes … everything is easier when the Tagalong Principle is part of your arsenal.



Principle 24: Overload




Disproportionate application of your resources to target a specific part of your opponent’s body.


Just as multiple attackers have a significant advantage against a single person in a street fight, the Overload Principle gives you a significant advantage over a single part of your opponent’s body.


Whether you are using two more limbs to control a single limb of your opponent’s (outnumbering),

or you are using the weight of your entire torso to control the chin of your opponent (overpowering),

the underlying goal in every application of the Overload Principle is to give you an “unfair advantage” over your opponent




Principle 25: Anchor


Pinning any part of your or your opponent’s body to a surface to inhibit mobility


Sometimes referred to as “pinning” or “stapling,” the Anchor Principle is a powerful way to achieve optimal control of your opponent in both offensive and defensive positions.


“Anchoring” falls into six categories:

1) you to the surface,

2) opponent to the surface,

3) you to yourself,

4) opponent to you,

5) you to your opponent,

6) opponent to themselves.


An anchor is either “direct” or “indirect.”

Direct anchors control the target with direct contact while indirect anchors achieve control using an intermediary connection.



Principle 26: Ratchet


Creating persistent incremental advancements in one direction while preventing motion in the opposite direction.


A ratchet is a mechanical device that allows incremental linear or rotary motion in one direction, while preventing motion in the opposite direction.

In jiu-jitsu, we use “macro ratchets” and “micro ratchets.”


Macro ratchets pertain to advancements of your entire body, while micro ratchets pertain to advancements of a specific body part.

The Ratchet Principle, like the River Principle, is rooted in persistence.

While the River Principle is like water flowing around a problem, the Ratchet Principle is akin to a snake squeezing the life out of its prey with each exhalation.



Principle 27: Buoyancy


Capitalizing on offensive and defensive surfacing opportunities throughout the fight.


Buoyancy is the upward force that prevents an object in a fluid from sinking.

In a fight, buoyancy is the natural tendency for the person on bottom to try to get up.

From the bottom, successful application of the Buoyancy Principle will either result in you surfacing or it will trigger an exploitable response from your opponent.

From the top, you can use the principle to lure your opponent into a submission or use it to advance your position.


It’s easier to set traps if you know when and where your opponent is going.



Principle 28: Head Control


Controlling your opponent’s head to limit or direct their movement.


Where the head goes, the body will follow;

where the head can’t go, neither can the body.


The head has more influence over a person’s posture, mobility and balance than any other body part.

The most common head control methods are

twisting, turning, tilting, framing, hugging, pulling, pushing, or pinning.



Offensively, you can use your opponent’s head to

break their balance, contain and control escapes, and enhance submissions.


Defensively, understanding head control helps you to recognize escape and reversal opportunities, and to avoid strikes through distance management.



Principle 29: Redirection


Reducing your opponent’s effectiveness by controlling the direction of their energy.


There are two primary ways to redirect energy:

1) change the angle of impact, or

2) intercept the energy.


In the best cases, successful redirection of your opponent’s energy will create an opportunity for you to launch an effective counter attack.

But, at the very least, the redirection will stifle your opponent’s technique, deplete their energy and frustrate them in the process.


The Redirection Principle epitomizes the adage “use your opponent’s energy against them.”



Principle 30: Mobility


Moving yourself when your opponent can’t be moved.


Jiu-jitsu employs many highly efficient, leverage-based techniques to move and manipulate an opponent’s body.

However, sometimes these techniques simply don’t work against a much larger or strongly positioned opponent.

The Mobility Principle solves these problems.

Any time you can’t move your opponent when attempting a sweep, submission, escape, guard pass, or takedown, try circling, sliding, separating, swinging, pulling, shrimping, or spinning to achieve your objective.


Bottom line, when you can’t move them, move you.



Principle 31: Centerline


Limiting your opponent’s potential by taking control of their centerline.


Chess masters aim to control the center of the board, UFC champions aim to control the center of the octagon, and we aim to control the center of our opponent’s body.

You can apply this principle from every position.


We use two methods – “splitting” and “breaking” – to compromise the opponent’s centerline.

A split prevents the opponent’s appendages from crossing from one side to the other.

A break traps both appendages in one quadrant.

Splits and breaks make the Centerline Principle especially powerful for setting up submissions against skilled adversaries.



Principle 32: Grandmaster


Using the 32 Principles to continuously improve jiu-jitsu.


From a very young age, the Grandmaster constantly evolved the techniques of jiu-jitsu to accommodate his frail physique.

His lifetime commitment to continuously improving the art epitomizes this most important principle

– the unceasing pursuit of efficiency in combat.


to improve the art through principle-based exploration, experimentation, modification, and creation