Monday, 17 March 2025

 We included these four clips and also sent to Whatsapp group


these are to mainly show use of the Headbutt


Arjan teaching Dave the headbutt - and his use in a match

www.youtube.com/shorts/J3iidSsv_lI

note how the wrist grabs are both a boxing parry and chi sao



headbutt focus pad

www.youtube.com/shorts/-MgfN9OL-vk



a type of Lethwei dummy

www.youtube.com/shorts/4uwqJQiuR4A



the Blast and headbutt from opponent's POV

www.youtube.com/shorts/Lbd4sS1YuMM



As can be seen, as well as Boxing punching, Thai elbows and knees, we see WC with the Blast as well as a form of chi sao type energy wrist grab






KARATE

Dave uses a lo mawashi fake then a Kekome - to both head and body examples

www.youtube.com/shorts/8G3_PhndT7A



BOXING

Representing Myanmar against Cambodia - yes Dave is a "foreigner" who the Burma officials chose to represent their country - Dave uses old style Boxing Overhand punch to KO and win

www.youtube.com/shorts/5WfQXeqRfws





Blast - headbutt - elbow

www.youtube.com/shorts/KnzoorywMTY

note rapid Jab and Cross from Boxing naturally becomes the WC Blast at this range and intensity

No "mixing" of Arts - a generic flow



Headbutt as part of ABCs along with punching and elbows

www.youtube.com/shorts/5R8dX6OGXuY


and on focus pads

www.youtube.com/shorts/ewsl9jrGh2c



headbutt application in a match - World Title Fight

www.youtube.com/shorts/Nqg4TaTBT7E




 Going into Spring we have streamlined this progression



The 21 KENPO Concepts

shirotoratiger.proboards.com/thread/1691/kenpo-concepts


Distance and Timing


1. Erect Posture

2. Good Balance

3. Relax

4. Speed

5. Accuracy

6. Angles

7. Body Alignment

8. Back Up Mass

9. Economy of Motion

10. Timing

11. Telegraphing

12. Coordination

13. Focus

14. Power

15. Torque

16. Body Momentum

17. Marriage of Gravity

18. Penetration

19. Transition

20. Distance

21. Cover




JKD Attributes


Awareness

Sensitivity

Proper Mental Attitude - Killer Instinct




Progressive Sparring - 16 phases

shirotoratiger.proboards.com/thread/2027/progressive-sparring-stma


1. lead jab only
2. lead hand only
3. lead hand and kick only

4. lead hand and kick v boxing
5. lead hand and kick v kickboxing
6. lead hand and kick v kicks only

7. jab v cross

8. boxing both

9. boxing v kicks
10. boxing v box and lead kick
11. boxing v kickboxing
12. boxing v lead kick

13. boxing and lead kick both
14. boxing and lead kick v kicks
15. boxing and lead kick v kickboxing

16. kickboxing both



JKD in STMA Progression

shirotoratiger.proboards.com/thread/2019/jkd-stma

Strategy - Hit Before, During or After


1. Entering

2. Stop Hits

3. Interception

4. Destructions - to close the gap safely

5. Straight Blast

6. HKE - Headbutts, Knees, Elbows

7. Trapping

8. Low line kicking

9. Eye jabs

10. Groin slaps

11. Boxing

12. Groundfighting






The 32 Jiu Jitsu Principles

shirotoratiger.proboards.com/thread/1769/advanced-jj-concepts-principles


The APEX Principles - Efficiency


TIMING and CONTROL


Principle 1: Connection

Principle 2: Detachment

Principle 3: Distance

Principle 4: Pyramid

Principle 5: Creation

Principle 6: Acceptance

Principle 7: Velocity

Principle 8: Clock

 




Sparring KARATE approach



POINTS

- punches to body
- kicks to body
- kick to head


KNOCKDOWN

- kicks to legs
- knees to body


FULL CONTACT

- gloves on, punches to head


So Full Contact Karate becomes Kickboxing at this point


There is an isolation in both which does not allow leg kicks, so boxing targets with karate kicks

there is then a differentiation between "kickboxing" and "Low kicks kickboxing"


SEMI CONTACT - also called FREESTYLE KARATE is points karate with more protection and more contact


 Metsubishi dem and application concept - new Vid Clip


now the Concept of Metsubishi has been seen and explained when we refer to METSUBISHI and to SHURIKEN in a GATA everyone will understand the Concept

while we may not literally be carrying Shuriken and Metsubishi ready for use, the concept can be applied to modern and improvised options

check the Ninja Board thread

Metsubishi

 This is only a 16 second clip, or 32 seconds if you play it in slow motion, which is the best way to view it


www.youtube.com/watch?v=Eqd2hBf8hm0


without any breakdown, repetition or explanations it shows five GATA that use the Metsubishi


1. against the the sword draw iai cut - TOBI jump back - throw Metsubishi and escape

2. from HIZA after a roll against spear thrust - Shikko sabaki - throw Metsubishi and escape

3. against sword - MUTODORI - throw Metsubishi and escape

4. against running TAIJUTSU attack - throw Metsubishi

5. against two swordsman - throw Metsubishi - low "eye of storm" entry and double strike - escape

Monday, 24 February 2025

 

JJ Principle 6: Acceptance


The acceptance Principle means being first to accept the inevitability of action so that you are best prepared for the outcome.

Sometimes, you can’t do what you want, and the opponent will get their move - pass, sweep, transition

Let them, so that you can control the outcome rather than be forced into it.



accept the inevitability of an action so that you are best prepared for the outcome.

Newaza is a game of constant movement and endless transitions.

In some cases, full resistance to the opponent's action is warranted.

But, in cases where the opponent's action is unstoppable and the outcome is inevitable, it can be beneficial to yield, rather than resist,

to achieve a submission, maintain control, survive an attack, and more.



The sooner you yield to an inevitable outcome, the sooner you can prepare your mind and body for the resulting circumstances.



Principle 7: Velocity

Constantly changing your operational speed to confuse and overwhelm your opponent.

Being fast all the time is predictable.

So is being slow.

Instead, break your rhythm and constantly change the speed at which you execute your moves.



If you’re always fast, you risk losing control of your opponent.

If you’re always slow, your opponent can predict your next move.

Alternating “fast and loose” and “slow and tight” .

keep your opponent guessing and increase your probability of success.


Whoever says “go” in a race, always has the advantage at the start.




Principle 8: Clock

Disrupting the anticipated timing of your opponent’s techniques to reduce or eliminate their effectiveness.

If you understand what is happening, you can guess the timing of a move or technique,

do your best to stop it

or capitalize on it using a principle eg “Creating”



Just as every technique has an optimal distance for execution, every technique also has an optimal timing for its completion.

When you understand the techniques being used against you, you can take control of the “clock” to disrupt their timing and supplant their desired outcome with your own.


Clock Principle applications are generally defensive,

disrupt timing by either slowing down or speeding up your opponent’s clock.


Often, disrupting your opponent’s clock by one or two seconds is enough to completely derail a technique!



 Our building of progressive kickboxing comes from two different approaches, whether based around Karate or based around Boxing



KARATE approach


POINTS
- punches to body
- kicks to body
- kick to head

KNOCKDOWN
- kicks to legs
- knees to body

FULL CONTACT
- gloves on, punches to head

So Full Contact Karate becomes Kickboxing at this point


There is an isolation in both which does not allow leg kicks, so boxing targets with karate kicks

there is then a differentiation between "kickboxing" and "Low kicks kickboxing"


SEMI CONTACT - also called FREESTYLE KARATE is points karate with more protection and more contact



KICKBOXING approach


BOXING

- punches to head


KICKBOXING

- kicks to body and head


LOW KICKS KICKBOXING

- add low kicks


THAI

- add knees and elbows


LETHWEI

- add headbutts