Longest weapon the closest target
This is a combat concept.
It means what it says:
Use your low lead kick to hit the opponent's leg as he steps into range.
Use your lead jab to his face, or eye jab to the eye as he moves in.
Lin Sil Die Dar
This is a combat concept.
It means similtanous block and strike.
We have various ways of practicing this.
It's harder to do, but more effective than "block then punch".
That "coffee table" moment
This is a combat concept.
You have all had that experience where you've "barked" your shin on the coffee table when crossing the room in a hurry. It makes you forget what you were originally rushing to do and focusses all your attention on the site of the pain.
In combat we strike kokutsu, the shinbone, with a hard kick, to give him that "coffee table moment". It makes him forget all about attacking us.
Buffalo eyebrow
This is a combat concept.
One of our primary concepts is that we defend angles of attack rather than worry about specific weapons or what style the attacker trains in.
The strike that comes in to the left side of your head is angle #1. You defend it with the appropriate block.
It doesn't matter if the attacker is:
a "street fighter" throwing a haymaker
a boxer throwing a hook
a karate stylist throwing a shuto
another stylist throwing a ridge hand
throwing a crane beak
throwing a "buffalo eyebrow"
or anything else
"Buffalo eyebrow" is of course made up. It's not a real technique (as far as we know!)
It provokes laughter when we cover this concept in class and that helps you remember it.
........ WHITE TIGER MARTIAL ARTS CROYDON ........ SHIRO TORA BUDO KAI ........ South Croydon ........ – Weapons training – Unarmed Combat – Grappling – Kickboxing : Traditional and Contemporary Martial Arts : Practical, Realistic and Effective Street Self Defence : Get a great workout – Learn something – Have Fun! ....... : HIT HARD – HIT FAST – HIT FIRST! : If you want to learn to fight – come to see us!
Friday, 18 September 2009
Freestyle Karate and Semi Contact Kickboxing
Freestyle Karate and Semi Contact Kickboxing are pretty much the same thing. They have the same moves and ABCs and the same protective equipment and sparring rules.
J - Jab
gz - gyaku zuki
maw - mawashigeri - round kick
ura - uraken - backfist
haito - ridge hand
kek - kekome - side kick
mae - mygeri - front kick
hk - hook kick
r - rear
l - low
Basic ABCs:
J - gz
J - maw
gz - r ura
maw - gz
j - ura - gz
Gz - r haito
- henka "drive by"
- henka g, h, maw, ura
gz - j - gz
haito - gz
ura - gz - r maw
kek - ura
r maw - ura
ura - gz
mae - ura
maw - ura
angle maw
gz - r maw - gz
Advanced ABCs:
kek - maw - gz
gz - haito - r maw
hk - maw - kek
r maw - j - haito - hk
jump spin hook - gz
hk - spin hk - gz
(r hk) ura - spin ura - gz
lo j - spin hk
feint - hk - maw
kek - maw
maw - spin hk
gz - hk
gz - r hk
jump gz - maw
gz side door
- box guard
- SC guard
Sweeps:
hk, sweep, gz
ura - reap
de ashi - gz - r maw
Retreating:
jump haito
jump kek - spin hk
jump hk
kek, spin hook
defensive ABCs:
uke gz - r ged bar - r ura
uke gz - lo bon - ura
uke j - slip block - sweep - gz
J - Jab
gz - gyaku zuki
maw - mawashigeri - round kick
ura - uraken - backfist
haito - ridge hand
kek - kekome - side kick
mae - mygeri - front kick
hk - hook kick
r - rear
l - low
Basic ABCs:
J - gz
J - maw
gz - r ura
maw - gz
j - ura - gz
Gz - r haito
- henka "drive by"
- henka g, h, maw, ura
gz - j - gz
haito - gz
ura - gz - r maw
kek - ura
r maw - ura
ura - gz
mae - ura
maw - ura
angle maw
gz - r maw - gz
Advanced ABCs:
kek - maw - gz
gz - haito - r maw
hk - maw - kek
r maw - j - haito - hk
jump spin hook - gz
hk - spin hk - gz
(r hk) ura - spin ura - gz
lo j - spin hk
feint - hk - maw
kek - maw
maw - spin hk
gz - hk
gz - r hk
jump gz - maw
gz side door
- box guard
- SC guard
Sweeps:
hk, sweep, gz
ura - reap
de ashi - gz - r maw
Retreating:
jump haito
jump kek - spin hk
jump hk
kek, spin hook
defensive ABCs:
uke gz - r ged bar - r ura
uke gz - lo bon - ura
uke j - slip block - sweep - gz
Boxing
This is Western boxing, hands only fighting.
The main tools are:
Jab, Cross, Hook, Uppercut
The target is the head, the purpose is the knockout.
With lead and rear hooks and uppercuts, this generates 6 basic punches. You learn and practice these on the pads, then try them out in sparring.
Drilling is progressive:
Basic punches - the "big 6"
Defences
Attack combinations
Defensive combinations
Sparring
ABC means "Attack By Combination".
For ease, we use abbreviations for writing ABCs.
J - Jab
C - Cross
H - Hook
U - Uppercut
L - low, as in LJ or LC
R - rear, as in RU or RH. As the C is always rear we don't write RC.
These ABCs are practiced on the focus pads, drilled in lineups, then tried out in sparring.
J, C
J, J
C, H
RU, H
H, RU
J, C, H
J, C, J
C, J, C
J, C, J, C
C, J, C, J
J, C, H, RU, C
RU, RH, H
RU, H, C
J, C, H, C
U, RU, H, RH
H, RH, U, RU
Defensive ABCs
UKE attack - defensive move - counter
Uke J - slip out - LJ or C
Uke J - slip in - LC or H
C - slip out - LC or H, RU
J - snap back - J
C - roll - C
H - duck - LH
H - Bob & Weave - RH pr LH, RH
RH - B&W - H
Glove drill - cover punch then return J, C
Pressure ABCs:
J, J - forward pressure footwork
J, C, H - triangle footwork
The main tools are:
Jab, Cross, Hook, Uppercut
The target is the head, the purpose is the knockout.
With lead and rear hooks and uppercuts, this generates 6 basic punches. You learn and practice these on the pads, then try them out in sparring.
Drilling is progressive:
Basic punches - the "big 6"
Defences
Attack combinations
Defensive combinations
Sparring
ABC means "Attack By Combination".
For ease, we use abbreviations for writing ABCs.
J - Jab
C - Cross
H - Hook
U - Uppercut
L - low, as in LJ or LC
R - rear, as in RU or RH. As the C is always rear we don't write RC.
These ABCs are practiced on the focus pads, drilled in lineups, then tried out in sparring.
J, C
J, J
C, H
RU, H
H, RU
J, C, H
J, C, J
C, J, C
J, C, J, C
C, J, C, J
J, C, H, RU, C
RU, RH, H
RU, H, C
J, C, H, C
U, RU, H, RH
H, RH, U, RU
Defensive ABCs
UKE attack - defensive move - counter
Uke J - slip out - LJ or C
Uke J - slip in - LC or H
C - slip out - LC or H, RU
J - snap back - J
C - roll - C
H - duck - LH
H - Bob & Weave - RH pr LH, RH
RH - B&W - H
Glove drill - cover punch then return J, C
Pressure ABCs:
J, J - forward pressure footwork
J, C, H - triangle footwork
Ken - fist - knuckles
Though we tend to think of the word "ken" as meaning "sword", as in Kendo and Kenjutsu, (even though the Japanese word for sword is actually "To") in Karate we use the word Ken to refer to our physical weapons or striking tools.
The word ken perhaps best translates to the English word "fist" or "knuckles".
When making a strike it is vital to be aware what Fist you are making and what knuckles you are hitting with.
Make a clenched fist and you have a Fudoken.
With this you might do a boxing cross using the first two knuckles
or a Wing Chun choy and use the bottom three.
Shuto is the knife hand. As well as the fleshy part, you have a knuckle at the base, the pisiform bone.
Haito - the ridge hand, using the index knuckle.
Koppo Ken - the thumb knuckle
Uraken - the backfist.
You'd be surprised how many people, having trained extensively in pads, actually think you hit with the back of the hand. Good way to break the metacarpals on the opponent's skull.
Use the back of the first two knuckles of fudoken.
Palm heel - heel of the palm, obviously.
With the long bones such as the elbow, knee or shin - well, we've all seen the cartoon dog holding a bone in it's mouth, with the nobbly ends. It's these nobbly ends we're using as "knuckles".
The elbow, knee and shin kick use the knuckle at the end of the ulna, femur and tibia respectively.
When kicking with the foot, use the knuckle of the foot, not the laces. If you have steel caps on, this makes your shoe a weapon.
Koshi is the ball of the foot.
The heel is the bottom of the heel, like in a stamp.
Head. The general rule for a headbutt is the line above the eyebrows is the weapon and the line below the eyebrows is the target.
The Japanese name for he head as a weapon is kikaku ken. But another term is zu tsuki meaning horn thrust. Imagine you have horns on your forehead, like a bull. Use one of those. Forward, down, sideways or up.
The word ken perhaps best translates to the English word "fist" or "knuckles".
When making a strike it is vital to be aware what Fist you are making and what knuckles you are hitting with.
Make a clenched fist and you have a Fudoken.
With this you might do a boxing cross using the first two knuckles
or a Wing Chun choy and use the bottom three.
Shuto is the knife hand. As well as the fleshy part, you have a knuckle at the base, the pisiform bone.
Haito - the ridge hand, using the index knuckle.
Koppo Ken - the thumb knuckle
Uraken - the backfist.
You'd be surprised how many people, having trained extensively in pads, actually think you hit with the back of the hand. Good way to break the metacarpals on the opponent's skull.
Use the back of the first two knuckles of fudoken.
Palm heel - heel of the palm, obviously.
With the long bones such as the elbow, knee or shin - well, we've all seen the cartoon dog holding a bone in it's mouth, with the nobbly ends. It's these nobbly ends we're using as "knuckles".
The elbow, knee and shin kick use the knuckle at the end of the ulna, femur and tibia respectively.
When kicking with the foot, use the knuckle of the foot, not the laces. If you have steel caps on, this makes your shoe a weapon.
Koshi is the ball of the foot.
The heel is the bottom of the heel, like in a stamp.
Head. The general rule for a headbutt is the line above the eyebrows is the weapon and the line below the eyebrows is the target.
The Japanese name for he head as a weapon is kikaku ken. But another term is zu tsuki meaning horn thrust. Imagine you have horns on your forehead, like a bull. Use one of those. Forward, down, sideways or up.
The Caveman Strike
The number #1 strike is the Caveman strike, the natural strike of the human animal.
The Caveman chamber is when we chamber from the right shoulder.
The Police use this chamber and strike in their ASP wor.
There are other chambers, notably the number #2 chamber from the backhand position on the opposite shoulder.
The Caveman chamber is when we chamber from the right shoulder.
The Police use this chamber and strike in their ASP wor.
There are other chambers, notably the number #2 chamber from the backhand position on the opposite shoulder.
Kyusho - Pressure Points - PSNA
Pressure points are one of the most misunderstood and exaggerated areas of MA.
Kyusho is the Japanese word.
PSNA stands for Pressure Sensitive Nerve Areas, an American anacronysm.
People who don't know about them claim there are anywhere between 25 and 360 and they do various things. You can buy lists and charts showing all kinds of alleged PSNA. Most of these do nothing. The ones that do something are meaningless unless you are shown how to apply them in combat in real tme.
For example, we punch to the chin for a KO. A groin kick will stop an attacker. But to actually land these shots you need to train for them, not just know them theoretically. So it is with PSNA.
We teach a primary list of 52 PSNA for use in combat.
(One for each week of the year!)
We do not give out lists and charts to be memorised. You learn these PSNA in context, in the dojo, and you remember them.
There are 3 kinds of PSNA:
ones you strike
ones you press
ones you rub
What I NEVER want to see is people in class trying to explain to each other what PSNA are "There's one there", "there's one there", things like that. You learn these at the proper time in the proper context, not from some chart or book, or what "a mate who does Jujutsu showed me".
Practice, not theory!
Keep in mind you can strike and grind these points with stick as well as your "body tools".
Here is a list of the first 26 you have already been introduced to in class and that you will no doubt recognise (and remember painfully!).
Eyes and groin are obvious PSNA that can be atacked by a strike or pressure.
The eyes and called ganseki. The groin is kinteki.
Wanshun is the back of the upper arm, the tricep.
In the lap sao drill you strike this point.
In ikkyo henka you rub the tendon just above the elbow.
In tonfa ikkyo this point is self evident.
Kokutsu is the shunbone.
We have all had that experience where you've "barked" your shin on the coffee table when crossing the room in a hurry.
In combat we strike kokutsu to give him that "coffee table moment".
Hizakansetsu is the knee joint, attacked with a strike, usually a kick.
Uchikurobushi is the inside of the ankle joint.
Believed by some to be the most painful PSNA on the body, especially when rubbed.
Sobi is the back of the leg at the base of the calf.
A good target in keri kudaki, or vertical grappling.
Yako - the inside of the upper thigh, the long muscle. Painful if kicked at kb or vertical grappling range.
Ben's vastus the "teardrop" muscle at the lower inner thigh, just below where Yako runs to. The target of the "Ben Kick".
Miyakudokoro - inside the forearm.
Against an opponent punching you will cause real pain when cut into with your shuto.
Also a press and rub point when applying locks, particularly yonkyo.
Akiresuken - the achilles tendon.
Can be attacked with a strike.
Particularly effective when pressure is applied in ground fighting.
Three well known body blows are:
Suigetsu - solar plexus.
Kanzo - the liver.
Jinzo - the kidneys.
Sonu - the base of the throat, great for an ippon nukite strike or pressure attack.
Shofu - side of the neck - attack with shuto.
Keichu - nape of the neck. Attack with shuto.
The site of boxing's infamous "rabbit punch".
Komekami - the temple.
Three on the face which can be struck or pressed:
Miken - nasion or bridge of the nose
Jinchu - philtrum
Gekon - the labret point
NOTE: You CANNOT kill somebody by "punching the nose bone into the brain" That is a common myth spread by people who have no real experience. If this was possible boxers would die in the ring every week.
Mikazuki - the jaw - KO!
Quad sweep - the outer thigh, where we land the Thai kick.
Kori - upper foot. Stamp on this!
Shuko - back of the hand. Strike or grind.
Kyusho is the Japanese word.
PSNA stands for Pressure Sensitive Nerve Areas, an American anacronysm.
People who don't know about them claim there are anywhere between 25 and 360 and they do various things. You can buy lists and charts showing all kinds of alleged PSNA. Most of these do nothing. The ones that do something are meaningless unless you are shown how to apply them in combat in real tme.
For example, we punch to the chin for a KO. A groin kick will stop an attacker. But to actually land these shots you need to train for them, not just know them theoretically. So it is with PSNA.
We teach a primary list of 52 PSNA for use in combat.
(One for each week of the year!)
We do not give out lists and charts to be memorised. You learn these PSNA in context, in the dojo, and you remember them.
There are 3 kinds of PSNA:
ones you strike
ones you press
ones you rub
What I NEVER want to see is people in class trying to explain to each other what PSNA are "There's one there", "there's one there", things like that. You learn these at the proper time in the proper context, not from some chart or book, or what "a mate who does Jujutsu showed me".
Practice, not theory!
Keep in mind you can strike and grind these points with stick as well as your "body tools".
Here is a list of the first 26 you have already been introduced to in class and that you will no doubt recognise (and remember painfully!).
Eyes and groin are obvious PSNA that can be atacked by a strike or pressure.
The eyes and called ganseki. The groin is kinteki.
Wanshun is the back of the upper arm, the tricep.
In the lap sao drill you strike this point.
In ikkyo henka you rub the tendon just above the elbow.
In tonfa ikkyo this point is self evident.
Kokutsu is the shunbone.
We have all had that experience where you've "barked" your shin on the coffee table when crossing the room in a hurry.
In combat we strike kokutsu to give him that "coffee table moment".
Hizakansetsu is the knee joint, attacked with a strike, usually a kick.
Uchikurobushi is the inside of the ankle joint.
Believed by some to be the most painful PSNA on the body, especially when rubbed.
Sobi is the back of the leg at the base of the calf.
A good target in keri kudaki, or vertical grappling.
Yako - the inside of the upper thigh, the long muscle. Painful if kicked at kb or vertical grappling range.
Ben's vastus the "teardrop" muscle at the lower inner thigh, just below where Yako runs to. The target of the "Ben Kick".
Miyakudokoro - inside the forearm.
Against an opponent punching you will cause real pain when cut into with your shuto.
Also a press and rub point when applying locks, particularly yonkyo.
Akiresuken - the achilles tendon.
Can be attacked with a strike.
Particularly effective when pressure is applied in ground fighting.
Three well known body blows are:
Suigetsu - solar plexus.
Kanzo - the liver.
Jinzo - the kidneys.
Sonu - the base of the throat, great for an ippon nukite strike or pressure attack.
Shofu - side of the neck - attack with shuto.
Keichu - nape of the neck. Attack with shuto.
The site of boxing's infamous "rabbit punch".
Komekami - the temple.
Three on the face which can be struck or pressed:
Miken - nasion or bridge of the nose
Jinchu - philtrum
Gekon - the labret point
NOTE: You CANNOT kill somebody by "punching the nose bone into the brain" That is a common myth spread by people who have no real experience. If this was possible boxers would die in the ring every week.
Mikazuki - the jaw - KO!
Quad sweep - the outer thigh, where we land the Thai kick.
Kori - upper foot. Stamp on this!
Shuko - back of the hand. Strike or grind.
Torite and Chin Na
Torite is the art of seizing limbs and locking joints.
It also covers kyusho - Pressure Points.
In Chinese this system is called Chin Na.
Although it is a subset of Jujutsu, Karate, Kung Fu, Kali, etc, it is also a complete MA system in it's own right if developed to a high enough level.
In class, you may hear me refer to Chin Na or Torite in context, or that we are having a "Chin Na" session.
It also covers kyusho - Pressure Points.
In Chinese this system is called Chin Na.
Although it is a subset of Jujutsu, Karate, Kung Fu, Kali, etc, it is also a complete MA system in it's own right if developed to a high enough level.
In class, you may hear me refer to Chin Na or Torite in context, or that we are having a "Chin Na" session.
Throws
Though there are about 100 throws in Jujutsu and 40 that made the Judo gokyo, we have 10 primary combat throws which we will practice on the mats.
The first 5 are hip throw:
O Goshi - Major Hip Throw
Koshi Guruma or Cross hip or Hip Wheel
Tai Otoshi - body drop
Uchi mata - inner thigh throw
Harai goshi - sweeping hip throw
Seoinage - shoulder throw or flying mare
O Soto Gari - major outer reap
O Uchi Gari - Major inner reap
Morote Gari - double leg takedown
Single leg takedown
The first 5 are hip throw:
O Goshi - Major Hip Throw
Koshi Guruma or Cross hip or Hip Wheel
Tai Otoshi - body drop
Uchi mata - inner thigh throw
Harai goshi - sweeping hip throw
Seoinage - shoulder throw or flying mare
O Soto Gari - major outer reap
O Uchi Gari - Major inner reap
Morote Gari - double leg takedown
Single leg takedown
Shiro Tora Budo Kai
Close quarter combat training taken from our core arts of
Karate, Jujutsu, Muay Thai and Wing Chun
Impact training and sparring from Freestyle Kickboxing.
Weapons training, combat and defence from Kobudo – Eskrima
Grappling and matwork from Judo, Jujutsu and Wrestling
All forms of Defence Combat taught
Strikes, Kicks, Punches and Counterattacks
Headbutts, Knees, Elbows (HKE)
HIA, Trapping, Energy Drills and Chi Sao
Chokes and Strangles – Locks and Controls
Throws and Takedowns – Ground and Pound
Boxing - Kickboxing – Thai Boxing
Grappling – Groundfighting - Vale Tudo – MMA
Focus pad training – Thai pad training
Stick and Knife – Sword and Staff – Nunchaku and Tonfa
Gun Defence and Knife Defence training that works
Threat Awareness – Threat Avoidance – Threat Response
Self Protection – Street Fighting – Unarmed Combat
Learn from a 6th degree Black Belt with over 30 years training and almost 10 years real world experience on the doors of Britain’s pubs and clubs.
Training sessions held in Caterham (Over 18s)
Caterham Methodist Church, Coulsdon Road, Caterham-on-the-Hill
Thursday 7 – 9 pm £5 a session
email: ShiroToraTiger@yahoo.co.uk
website: ShiroToraTiger.blogspot.com
Beginners Welcome
Karate, Jujutsu, Muay Thai and Wing Chun
Impact training and sparring from Freestyle Kickboxing.
Weapons training, combat and defence from Kobudo – Eskrima
Grappling and matwork from Judo, Jujutsu and Wrestling
All forms of Defence Combat taught
Strikes, Kicks, Punches and Counterattacks
Headbutts, Knees, Elbows (HKE)
HIA, Trapping, Energy Drills and Chi Sao
Chokes and Strangles – Locks and Controls
Throws and Takedowns – Ground and Pound
Boxing - Kickboxing – Thai Boxing
Grappling – Groundfighting - Vale Tudo – MMA
Focus pad training – Thai pad training
Stick and Knife – Sword and Staff – Nunchaku and Tonfa
Gun Defence and Knife Defence training that works
Threat Awareness – Threat Avoidance – Threat Response
Self Protection – Street Fighting – Unarmed Combat
Learn from a 6th degree Black Belt with over 30 years training and almost 10 years real world experience on the doors of Britain’s pubs and clubs.
Training sessions held in Caterham (Over 18s)
Caterham Methodist Church, Coulsdon Road, Caterham-on-the-Hill
Thursday 7 – 9 pm £5 a session
email: ShiroToraTiger@yahoo.co.uk
website: ShiroToraTiger.blogspot.com
Beginners Welcome
Feng Wei at White Tiger
Feng Wei is the name we have given to the core Fighting System in Shiro Tora.
In Chinese it means "Phoenix". It is a streetfighting system for the streets of Britain at the start of the 21st Century.
As well as holding a 6th dan in karate, which has Okinawan and Chinese roots, Shihan is a full instructor in Wing Chun Kung Fu. Shihan's training has included classical and modified WC, as well as private training from the late great Master Derek Jones of Body Mind Spirit.
Shihan has been involved for many years in Jun Fan Gung Fu and Jeet Kune Do, so has trained in various aspects of Bruce Lee's art from the modified WC of Oakland to the Seattle Jun Fan to the LA JKD.
So as well as a core of Applied Karate, FW heavily borrows from WC and JF.
There are also elements of Jujutsu, Kali and Muay Thai.
Our Threat Response system is unique to Shiro Tora and the FW class is the best place to learn them.
Classes include: Tool development, lineups, defence and counter drills, attack by combination, HIA traps, locks, chokes, immobilisations, takedowns, KOs, multiple opponent drills, the fence, threat escalation, conflict management.
Whether you want to work in security, or just want an effective Self Protection system, we have it all right here.
This is the best class to start with as it just requires an empty room and people. It's diverse and we train in drills over modules for maximum skill uptake. We've had a lot of success with this format before and it isn't rivalled by anybody else doing the same thing.
It takes the core skills of Wing Chun, but not just traditional WC, but the modified style, and also the BMS system.
We've also added a lot of Jun Fan and JKD drills over the years, and a lot of the boxing skills.
There are also drills from Karate, Thai and Kali, as well as Jujutsu.
We have to call it something other than WC or JF so we call it FW.
(But it's just a name, don't fuss over it!)
We've adapted the functional training for the streets of UK at the start of the 21st century, so it really is a new streetfighting system. It contains the drills we and our doormen and security personnel practice and use, and it's fully effective in those scenarios.
It is done unarmed, one on one, with no equipment or mats.
We start with sequences dealing with punches, kicks and strikes, and counters.
We progress to HIA - Hand Immobilisations - Traps.
Locks from JJ.
Chokes.
NRG - Energy - drills.
Mainly Wing Chun - dan chi, bon lop, luk sao, into full chi sao sparring.
We also have drills from Mantis and Kali.
Sparring is based on 2 ranges from 2 core arts, and done without protective pads:
Wing Chun and Jun Fan Chi sao.
Karate Jiyu kumite.
In Chinese it means "Phoenix". It is a streetfighting system for the streets of Britain at the start of the 21st Century.
As well as holding a 6th dan in karate, which has Okinawan and Chinese roots, Shihan is a full instructor in Wing Chun Kung Fu. Shihan's training has included classical and modified WC, as well as private training from the late great Master Derek Jones of Body Mind Spirit.
Shihan has been involved for many years in Jun Fan Gung Fu and Jeet Kune Do, so has trained in various aspects of Bruce Lee's art from the modified WC of Oakland to the Seattle Jun Fan to the LA JKD.
So as well as a core of Applied Karate, FW heavily borrows from WC and JF.
There are also elements of Jujutsu, Kali and Muay Thai.
Our Threat Response system is unique to Shiro Tora and the FW class is the best place to learn them.
Classes include: Tool development, lineups, defence and counter drills, attack by combination, HIA traps, locks, chokes, immobilisations, takedowns, KOs, multiple opponent drills, the fence, threat escalation, conflict management.
Whether you want to work in security, or just want an effective Self Protection system, we have it all right here.
This is the best class to start with as it just requires an empty room and people. It's diverse and we train in drills over modules for maximum skill uptake. We've had a lot of success with this format before and it isn't rivalled by anybody else doing the same thing.
It takes the core skills of Wing Chun, but not just traditional WC, but the modified style, and also the BMS system.
We've also added a lot of Jun Fan and JKD drills over the years, and a lot of the boxing skills.
There are also drills from Karate, Thai and Kali, as well as Jujutsu.
We have to call it something other than WC or JF so we call it FW.
(But it's just a name, don't fuss over it!)
We've adapted the functional training for the streets of UK at the start of the 21st century, so it really is a new streetfighting system. It contains the drills we and our doormen and security personnel practice and use, and it's fully effective in those scenarios.
It is done unarmed, one on one, with no equipment or mats.
We start with sequences dealing with punches, kicks and strikes, and counters.
We progress to HIA - Hand Immobilisations - Traps.
Locks from JJ.
Chokes.
NRG - Energy - drills.
Mainly Wing Chun - dan chi, bon lop, luk sao, into full chi sao sparring.
We also have drills from Mantis and Kali.
Sparring is based on 2 ranges from 2 core arts, and done without protective pads:
Wing Chun and Jun Fan Chi sao.
Karate Jiyu kumite.
Karate kata
For those wanting to grade in Traditional Karate-Do there is a kata assigned to each belt level:
9th Kihon kata
8th Heian Shodan
7th Heian Nidan
6th Heian Sandan
5th Heian Yondan
4th Heian Godan
3rd Tekki Shodan
2nd Bassai Dai
1st kyu Kanku Dai
black belts:
1st dan Jion
2nd Jitte
The kata we practice here is Japanese Shotokan kata.
However we also look at the ShotoKai versions of the kata for a more fuller understanding, and the Okinawan versions of the kata.
The Heians are called Pinan on Okinawa and performed slightly different. The Tekki are called Naihinchi, etc.
Nobody has to learn kata for STMA and I don't teach it in class regularly. It's there for people who want to add the dimension of kata to their training, or for those who want to learn the Traditional karate-Do.
I will sometimes teach a kata move and it's bunkai in class, explaining where it came from, to give students a deeper understanding, but they don't have to learn the whole kata.
In fact, I tend to start with bunkai and work back, so a kata is really a sequence of bunkai. This gives a greater understanding of what you are doing it for.
We also teach the 3 Wing Chun forms:
Sil Lum Tao
Chum Kil
Bil Jee
We also teach the Yang Tai Chi short form.
There will be weapons kata in the future for those who want to add that dimension to their kobudo.
We have kata for each of the Okinawan weapons:
Bo
Nuncha
Tonfa
Kama
Sai
in fact there are several nuncha kata we use.
There are forms for the WC Bart Charm Dao swords and the Kwane "Dragon" Pole, which is very different from Bo.
For the Japanese kobudo, "kata" means something different, so there are no set forms, although there is a Jo "kata" in Aikido worth learning.
Kihon kata
The basic kata. Teaches one step, one block and one strike. Also how to turn. The heian katas, and many other Shorin katas, are based on this basic pattern.
Heian
Called Pinan on Okinawa. Heian means "Peaceful mind", meaning that somebody who has perfected this series of 5 kata has a complete Self defence system and can protect themselves confidently.
Tekki
Called Naihinchi on Okinawa, as they were performed in the Naihinchi stance. Tekki are all performed in the Kiba Dachi horse stance. There are 3 Tekki kata, Tekki Shodan being the first you learn. They are strong Shorei kata.
Tekki means "Victory". Funakoshi was told by his teacher that they are the easiest and the hardest to learn. He spent 3 years learning each kata, spending a decade on the Tekki series alone. Like Heian, Tekki is almost a MA in it's own right.
Bassai
Called passai on Okinawa. Another Shorin kata, based on the moves of heian, specifically heian godan. A powerful combat kata meaning "to storm a fortress".
Bassai Dai is the second of the two bassai kata, but the first you learn.
Kanku
Called Kushanku on Okinawa after the Chinese fighting monk who introduced it to the island.
Kanku means "to look at the sky".
A Shorin kata, again based on the Heians, primarily Yondan and Nidan.
Jion
A powerful Shotokan kata that makes up a series with Heian Godan and the two Bassai.
At STMA this is the black belt kata
Jitte
The favourite kata of Master Enoeda. Meaning "10 Hands" - the person who has perfected this kata can successfully defend himself against 5 opponents.
This is the 2nd dan kata.
Taikyoku
Taikyoku refers to the singularity before the split into Ying and Yang polarity. It means harmony with the Universe, the goal of Zen.
Taikyoku Shodan is actually the Kihon Kata. However, practiced at black belt level it takes on a whole new meaning as basic technique becomes advanced technique.
The difference between a white belt doing Kihon kata and a black belt doing Taikyoku Shodan will be obvious to any observer.
A set of 3 kata.
Taikyoku Nidan introduces the high punch.
Taikyoku Sandan introduces the back stance and middle block.
On Okinawa, students learn the 3 taikyoku before the Pinans.
In STMA it's not until you get to black belt that you learn the other two Taikyoku.
You now have a greater appreciation of the Heians - they are no longer just some katas you did to get your first few belts.
The 3 Taikyokus and Heian Shodan make a nice series of 4.
H Ni to Go also makes a nice series of 4.
For 3rd dan there is no set kata or grading as such.
However you need to learn the next 2 Taikyoku, so you have all three, the next two tekki, so you have all three, and the next Bassai and Kanku. This fleshes out your understanding.
You then learn Ji'in, a Shorin kata based on Jion and Jitte, that makes a set of 3.
With Heian Godan, the Bassais, and the Jis, you have powerful set of 6 kata to perform.
Also, it's not just a case of knowing these kata, it's being able to break them down, perform the bunkai and teach them.
At 3rd dan you are awarded the title "Sensei" and the right to teach and grade your own students.
It is not something given away lightly, it as to be earned!
You now have the following kata:
3 Taikyoku
5 Heian
3 Tekki
2 Bassai
2 Kanku
Jion, Jitte and Jion
The next kata you learn are Enpi and Hangetsu.
Enpi is a Shorin kata, while Hangetsu is a strong Shorei kata.
You now have a total of 20 kata.
This is around the level we would look to promote you to 4th dan and award the title of Renshi
There are now 10 more kata we practice that you can learn over your progressive years in black belt training, if you wish:
Chinte, Gankaku, Meikyo, Seienchin, Wankan
Unsu, Nijushisho, Sochin, Gojushiho Dai, Gojushiho Sho
This makes a total of 30 Karate-Do Kata.
9th Kihon kata
8th Heian Shodan
7th Heian Nidan
6th Heian Sandan
5th Heian Yondan
4th Heian Godan
3rd Tekki Shodan
2nd Bassai Dai
1st kyu Kanku Dai
black belts:
1st dan Jion
2nd Jitte
The kata we practice here is Japanese Shotokan kata.
However we also look at the ShotoKai versions of the kata for a more fuller understanding, and the Okinawan versions of the kata.
The Heians are called Pinan on Okinawa and performed slightly different. The Tekki are called Naihinchi, etc.
Nobody has to learn kata for STMA and I don't teach it in class regularly. It's there for people who want to add the dimension of kata to their training, or for those who want to learn the Traditional karate-Do.
I will sometimes teach a kata move and it's bunkai in class, explaining where it came from, to give students a deeper understanding, but they don't have to learn the whole kata.
In fact, I tend to start with bunkai and work back, so a kata is really a sequence of bunkai. This gives a greater understanding of what you are doing it for.
We also teach the 3 Wing Chun forms:
Sil Lum Tao
Chum Kil
Bil Jee
We also teach the Yang Tai Chi short form.
There will be weapons kata in the future for those who want to add that dimension to their kobudo.
We have kata for each of the Okinawan weapons:
Bo
Nuncha
Tonfa
Kama
Sai
in fact there are several nuncha kata we use.
There are forms for the WC Bart Charm Dao swords and the Kwane "Dragon" Pole, which is very different from Bo.
For the Japanese kobudo, "kata" means something different, so there are no set forms, although there is a Jo "kata" in Aikido worth learning.
Kihon kata
The basic kata. Teaches one step, one block and one strike. Also how to turn. The heian katas, and many other Shorin katas, are based on this basic pattern.
Heian
Called Pinan on Okinawa. Heian means "Peaceful mind", meaning that somebody who has perfected this series of 5 kata has a complete Self defence system and can protect themselves confidently.
Tekki
Called Naihinchi on Okinawa, as they were performed in the Naihinchi stance. Tekki are all performed in the Kiba Dachi horse stance. There are 3 Tekki kata, Tekki Shodan being the first you learn. They are strong Shorei kata.
Tekki means "Victory". Funakoshi was told by his teacher that they are the easiest and the hardest to learn. He spent 3 years learning each kata, spending a decade on the Tekki series alone. Like Heian, Tekki is almost a MA in it's own right.
Bassai
Called passai on Okinawa. Another Shorin kata, based on the moves of heian, specifically heian godan. A powerful combat kata meaning "to storm a fortress".
Bassai Dai is the second of the two bassai kata, but the first you learn.
Kanku
Called Kushanku on Okinawa after the Chinese fighting monk who introduced it to the island.
Kanku means "to look at the sky".
A Shorin kata, again based on the Heians, primarily Yondan and Nidan.
Jion
A powerful Shotokan kata that makes up a series with Heian Godan and the two Bassai.
At STMA this is the black belt kata
Jitte
The favourite kata of Master Enoeda. Meaning "10 Hands" - the person who has perfected this kata can successfully defend himself against 5 opponents.
This is the 2nd dan kata.
Taikyoku
Taikyoku refers to the singularity before the split into Ying and Yang polarity. It means harmony with the Universe, the goal of Zen.
Taikyoku Shodan is actually the Kihon Kata. However, practiced at black belt level it takes on a whole new meaning as basic technique becomes advanced technique.
The difference between a white belt doing Kihon kata and a black belt doing Taikyoku Shodan will be obvious to any observer.
A set of 3 kata.
Taikyoku Nidan introduces the high punch.
Taikyoku Sandan introduces the back stance and middle block.
On Okinawa, students learn the 3 taikyoku before the Pinans.
In STMA it's not until you get to black belt that you learn the other two Taikyoku.
You now have a greater appreciation of the Heians - they are no longer just some katas you did to get your first few belts.
The 3 Taikyokus and Heian Shodan make a nice series of 4.
H Ni to Go also makes a nice series of 4.
For 3rd dan there is no set kata or grading as such.
However you need to learn the next 2 Taikyoku, so you have all three, the next two tekki, so you have all three, and the next Bassai and Kanku. This fleshes out your understanding.
You then learn Ji'in, a Shorin kata based on Jion and Jitte, that makes a set of 3.
With Heian Godan, the Bassais, and the Jis, you have powerful set of 6 kata to perform.
Also, it's not just a case of knowing these kata, it's being able to break them down, perform the bunkai and teach them.
At 3rd dan you are awarded the title "Sensei" and the right to teach and grade your own students.
It is not something given away lightly, it as to be earned!
You now have the following kata:
3 Taikyoku
5 Heian
3 Tekki
2 Bassai
2 Kanku
Jion, Jitte and Jion
The next kata you learn are Enpi and Hangetsu.
Enpi is a Shorin kata, while Hangetsu is a strong Shorei kata.
You now have a total of 20 kata.
This is around the level we would look to promote you to 4th dan and award the title of Renshi
There are now 10 more kata we practice that you can learn over your progressive years in black belt training, if you wish:
Chinte, Gankaku, Meikyo, Seienchin, Wankan
Unsu, Nijushisho, Sochin, Gojushiho Dai, Gojushiho Sho
This makes a total of 30 Karate-Do Kata.
Kickboxing at STWTMA
Boxing
This is Western boxing, hands only fighting.
The main tools are:
Jab, Cross, Hook, Uppercut
The target is the head, the purpose is the knockout.
With lead and rear hooks and uppercuts, this generates 6 basic punches. You learn and practice these on the pads, then try them out in sparring.
Drilling is progressive:
Basic punches - the "big 6"
Defences
Attack combinations
Defensive combinations
Sparring
Kickboxing - Full Contact
This is basically boxing with the addition of the 4 primary karate kicks:
front kick - mygeri
Round kick - mawashigeri
Side Kick - kekome
Back kick - ushiro geri
These are learnt on the shield and primarily delivered to the stomach.
Head kicks are secondary and you don't have to learn them unless you want to.
Other secondary kicks include the hook kick, done to the head, and jump kicks.
Practice is progressive:
ABCs:
Hand, hand
Hand, Foot
Foot, hand
Foot, foot
There are of course defences for the kicks and defensive combinations.
Then there is progressive sparring:
Boxing v boxing
Boxing v kickboxing
Kickboxing v kb
Then isolation sparring:
Lead hand only
Lead hand and leg only
LH and LL against kb
...etc
Semi Contact Kickboxing
This is the same as Freestyle karate.
Primary drilling is done on the focus mitts. Sparring uses the lighter mitts and is touch or semi contact only.
Additional hand techniques include the ridge hand and backfist.
The stance tends to be more side on the FC, and there is more use of the side push kick than the front push kick.
Good head kicking is necessary to become really proficient at SC KB.
Lo Kix KB
Same as FC KB but includes low kicks to the leg, and involves the leg block.
Thai boxing
With KB we have taken our drilling mainly from karate and boxing.
Thai boxing takes training methods from Muay Thai, a different MA.
This involves the use of the knee, and training on the Thai pads.
This is Western boxing, hands only fighting.
The main tools are:
Jab, Cross, Hook, Uppercut
The target is the head, the purpose is the knockout.
With lead and rear hooks and uppercuts, this generates 6 basic punches. You learn and practice these on the pads, then try them out in sparring.
Drilling is progressive:
Basic punches - the "big 6"
Defences
Attack combinations
Defensive combinations
Sparring
Kickboxing - Full Contact
This is basically boxing with the addition of the 4 primary karate kicks:
front kick - mygeri
Round kick - mawashigeri
Side Kick - kekome
Back kick - ushiro geri
These are learnt on the shield and primarily delivered to the stomach.
Head kicks are secondary and you don't have to learn them unless you want to.
Other secondary kicks include the hook kick, done to the head, and jump kicks.
Practice is progressive:
ABCs:
Hand, hand
Hand, Foot
Foot, hand
Foot, foot
There are of course defences for the kicks and defensive combinations.
Then there is progressive sparring:
Boxing v boxing
Boxing v kickboxing
Kickboxing v kb
Then isolation sparring:
Lead hand only
Lead hand and leg only
LH and LL against kb
...etc
Semi Contact Kickboxing
This is the same as Freestyle karate.
Primary drilling is done on the focus mitts. Sparring uses the lighter mitts and is touch or semi contact only.
Additional hand techniques include the ridge hand and backfist.
The stance tends to be more side on the FC, and there is more use of the side push kick than the front push kick.
Good head kicking is necessary to become really proficient at SC KB.
Lo Kix KB
Same as FC KB but includes low kicks to the leg, and involves the leg block.
Thai boxing
With KB we have taken our drilling mainly from karate and boxing.
Thai boxing takes training methods from Muay Thai, a different MA.
This involves the use of the knee, and training on the Thai pads.
Weapons
Krabi
Krabi Krabong is the weapons art of Thailand, the military weapons forerunner to the unarmed combat art of Muay Thai and the ring sport of Thai Boxing.
Krabi uses twin stix, the number 1 strike and jodan uke block.
It uses an advancing pushing, pressure step, and retreats with defence.
5 step sparring involves advancing and retreating in attack and defence.
We start with a single step and strike, then progress to a double step and strike.
We finish the sequence with a power strike, a "kradot" jumping strike or a double "tenchi" strike.
It is also possible to put in a kick at the end of the sequence.
The stixs represent swords, as in kali. Though brutal as a stick combat art, the ultimate intention is to train for blade combat.
It is , like boxing, a very basic and primative art, with not a lot to learn. Which is what makes it so effective.
Eskrima and Kali
Eskrima and Kali are the weapons arts of the Philipines, referred to as Filipino Martial Arts or FMA.
Training is done with the short stick, single or double.
In Eskrima we fight with the stick, so stick training represents stick combat.
In Kali we fight with swords, so stick training represents blade combat. That is the real distinction between the two. Kali is a lot like Krabi, but also very different, as you will see.
Eskrima training consists of:
Sinawalli - double sticks
Largo mano - long range single stick
Serrada - close range single stick
Kadena de mano - knife and hand
Largo
Largo is the long range.
Largo mano actually means long hand, but we use it to cover weapons method as well.
The basic drill is an advancing and retreating 5 step kumite.
This can be done with the single stick, the longer stick, the sword and the staff, both jo and bo.
We can also mix and match weapons:
stick v 2 stix
boken v stix
boken v bo
boken v jo
jo v stix
bo v stix
tonfa v stix
tonfa v boken
tonfa v jo
tonfa v bo
Sinawalli
Sinawalli means "weaving". It refers to the patterns the stick make in the drills.
Sinawalli is done with double sticks at the largo range.
The first thing you learn is the basic different counts:
2, 3, 4, 5, 6, 7, 8, 9
4 count also has a twirl and sipat henka
5 also has a sipta henka
5 and 7 are also performed "offside"
6 count is a series in it's own right, containing standard, heaven, earth, redondo, stab and sipat henka.
The second thing you learn is "chains" - 2 and 4,
4 and 6,
2, 4, 6
6 chains such as heaven, earth
Then you learn concepts:
chaining, matching, mirroring, redondo, chasing, etc.
It is a very dynamic, thorough and fulfilling art to learn and practice.
It's also a lot of fun!
Serrada
Serrada is the close range system done at the medio and corto ranges.
Drills include:
sombrada - both 3 and 5 count
box sombrada
hubud
entry from largo to medio and out again
move from largo to medio to corto and out
locks with stick
Serrada uses the 12 angle number system of Cabales Eskrima.
We can also drill with tonfa at serrada, and even nuncha (called tayok in FMA)
Knife
Though we do Japanese tanto training from kobudo and ninpo, the bulk of our knife training is from Eskrima.
Kadena de mano means knife and hand. It is the close range art of fighting and defending with the knife.
Knife to knife, hand to knife, and hand to hand are the 3 phases.
Knife uses the first 7 angles of Eskrima.
Knife defence we work on at an early level.
Knife "fighting" itself is taught to seniors.
Tonfa and nunchaku
We play tonfa and nuncha in serrada range as well as largo.
stick v tonfa
stick v nuncha
tonfa v nuncha
nuncha v nuncha
tonfa v tonfa
Bokken, Jo and Bo
We play these at largo range, extending the range out as needed.
Krabi Krabong is the weapons art of Thailand, the military weapons forerunner to the unarmed combat art of Muay Thai and the ring sport of Thai Boxing.
Krabi uses twin stix, the number 1 strike and jodan uke block.
It uses an advancing pushing, pressure step, and retreats with defence.
5 step sparring involves advancing and retreating in attack and defence.
We start with a single step and strike, then progress to a double step and strike.
We finish the sequence with a power strike, a "kradot" jumping strike or a double "tenchi" strike.
It is also possible to put in a kick at the end of the sequence.
The stixs represent swords, as in kali. Though brutal as a stick combat art, the ultimate intention is to train for blade combat.
It is , like boxing, a very basic and primative art, with not a lot to learn. Which is what makes it so effective.
Eskrima and Kali
Eskrima and Kali are the weapons arts of the Philipines, referred to as Filipino Martial Arts or FMA.
Training is done with the short stick, single or double.
In Eskrima we fight with the stick, so stick training represents stick combat.
In Kali we fight with swords, so stick training represents blade combat. That is the real distinction between the two. Kali is a lot like Krabi, but also very different, as you will see.
Eskrima training consists of:
Sinawalli - double sticks
Largo mano - long range single stick
Serrada - close range single stick
Kadena de mano - knife and hand
Largo
Largo is the long range.
Largo mano actually means long hand, but we use it to cover weapons method as well.
The basic drill is an advancing and retreating 5 step kumite.
This can be done with the single stick, the longer stick, the sword and the staff, both jo and bo.
We can also mix and match weapons:
stick v 2 stix
boken v stix
boken v bo
boken v jo
jo v stix
bo v stix
tonfa v stix
tonfa v boken
tonfa v jo
tonfa v bo
Sinawalli
Sinawalli means "weaving". It refers to the patterns the stick make in the drills.
Sinawalli is done with double sticks at the largo range.
The first thing you learn is the basic different counts:
2, 3, 4, 5, 6, 7, 8, 9
4 count also has a twirl and sipat henka
5 also has a sipta henka
5 and 7 are also performed "offside"
6 count is a series in it's own right, containing standard, heaven, earth, redondo, stab and sipat henka.
The second thing you learn is "chains" - 2 and 4,
4 and 6,
2, 4, 6
6 chains such as heaven, earth
Then you learn concepts:
chaining, matching, mirroring, redondo, chasing, etc.
It is a very dynamic, thorough and fulfilling art to learn and practice.
It's also a lot of fun!
Serrada
Serrada is the close range system done at the medio and corto ranges.
Drills include:
sombrada - both 3 and 5 count
box sombrada
hubud
entry from largo to medio and out again
move from largo to medio to corto and out
locks with stick
Serrada uses the 12 angle number system of Cabales Eskrima.
We can also drill with tonfa at serrada, and even nuncha (called tayok in FMA)
Knife
Though we do Japanese tanto training from kobudo and ninpo, the bulk of our knife training is from Eskrima.
Kadena de mano means knife and hand. It is the close range art of fighting and defending with the knife.
Knife to knife, hand to knife, and hand to hand are the 3 phases.
Knife uses the first 7 angles of Eskrima.
Knife defence we work on at an early level.
Knife "fighting" itself is taught to seniors.
Tonfa and nunchaku
We play tonfa and nuncha in serrada range as well as largo.
stick v tonfa
stick v nuncha
tonfa v nuncha
nuncha v nuncha
tonfa v tonfa
Bokken, Jo and Bo
We play these at largo range, extending the range out as needed.
On the mat
Grappling
The first thing you learn is the pins.
In certain competitions, such as Judo or wrestling, you can win a match by pinning the opponent's shoulders to the mat.
In submission wrestling or combat grappling you need to pin the opponent before you can move to a finish.
So you learn the pins first:
The Mount
Kesa gatame - the scarf hold
Yoko gatame - the side hold
The Guard
Pins such as Kami shiho gatame and kata gatame, which some of you are familiar with are secondary pins.
Each pin has various escapes and you learn these in time, how to turn a position of disadvantage into one of advantage.
An early drill we pactice is escape the mount - pass the guard.
Submissions
We cause the opponet to submit or "tap out" by putting them in a choke or jointlock.
In Judo you are only allowed to lock the elbow, whereas in free fighting you can lock the wrist, knee or ankle.
The achilles lock is a particularly good leg techniques, a pressure point lock.
You learn straight armbars such as juji gatame, and the bent arm variations.
There are leg variations of some of these done from the guard.
Mount - ude garame, juji gatame
Yoko - ude gaeshi, both up and down branch
Scarf - choke, juji
Guard - sangaku jime, juji, ude gaeshi
Leg open - achilles, ankle lock
Uke turtles - take the back - choke, leglock, arm hammer
These are some basic moves, there are further secondary moves you learn later.
Every move also has a counter and reversal.
Throws
We focus on the Jujutsu nage as they are refined in Judo.
The first thing you learn is the appropriate breakfall for the throw to be practiced.
Then you practice uchikomi - the entry.
Then you learn to give and take the throw.
Then you practice throw for throw loop drill for flight time.
Turning throws include:
o goshi hip throw
koshi guruma - cross hip throw
seoinage - flying mare
Reaps include o soto gari and morote gari leg takedowns.
There are also single leg takedowns.
Sweeps
There are sweeps done in Judo, which we cover, but we focus more on sweeps as they appear in karate.
You can use them as part of an attacking combination (ABC) - kick, punch, sweep - or in defence where you sweep the opponent's kicking leg or his support leg.
There are also waza where you catch his kicking leg and take him down.
There is a whole dimension to leglocks done here.
Locks
We also practice our Jujutsu locks, taking the uke right to the mat for a finish. These are done more "positively" then possible on the wood.
We also practice locks with the stix and tonfa here.
The first thing you learn is the pins.
In certain competitions, such as Judo or wrestling, you can win a match by pinning the opponent's shoulders to the mat.
In submission wrestling or combat grappling you need to pin the opponent before you can move to a finish.
So you learn the pins first:
The Mount
Kesa gatame - the scarf hold
Yoko gatame - the side hold
The Guard
Pins such as Kami shiho gatame and kata gatame, which some of you are familiar with are secondary pins.
Each pin has various escapes and you learn these in time, how to turn a position of disadvantage into one of advantage.
An early drill we pactice is escape the mount - pass the guard.
Submissions
We cause the opponet to submit or "tap out" by putting them in a choke or jointlock.
In Judo you are only allowed to lock the elbow, whereas in free fighting you can lock the wrist, knee or ankle.
The achilles lock is a particularly good leg techniques, a pressure point lock.
You learn straight armbars such as juji gatame, and the bent arm variations.
There are leg variations of some of these done from the guard.
Mount - ude garame, juji gatame
Yoko - ude gaeshi, both up and down branch
Scarf - choke, juji
Guard - sangaku jime, juji, ude gaeshi
Leg open - achilles, ankle lock
Uke turtles - take the back - choke, leglock, arm hammer
These are some basic moves, there are further secondary moves you learn later.
Every move also has a counter and reversal.
Throws
We focus on the Jujutsu nage as they are refined in Judo.
The first thing you learn is the appropriate breakfall for the throw to be practiced.
Then you practice uchikomi - the entry.
Then you learn to give and take the throw.
Then you practice throw for throw loop drill for flight time.
Turning throws include:
o goshi hip throw
koshi guruma - cross hip throw
seoinage - flying mare
Reaps include o soto gari and morote gari leg takedowns.
There are also single leg takedowns.
Sweeps
There are sweeps done in Judo, which we cover, but we focus more on sweeps as they appear in karate.
You can use them as part of an attacking combination (ABC) - kick, punch, sweep - or in defence where you sweep the opponent's kicking leg or his support leg.
There are also waza where you catch his kicking leg and take him down.
There is a whole dimension to leglocks done here.
Locks
We also practice our Jujutsu locks, taking the uke right to the mat for a finish. These are done more "positively" then possible on the wood.
We also practice locks with the stix and tonfa here.
Thursday 17th September
A great session, and some great MMA.
We started off instructing at the corto range - the use of HKE, and the close range hand strikes, eye gouging, and the now infamous "forearm shiver".
We played the Thai roll drill - which has a "cousin" in Greco.
We looked at the sleeper choke in context.
We had those who wanted to roll on the mats doing so. We were able to personally instruct fighters in the importance of escape and defence. Like KB, if your defence structure is no good, he'll knock you out first. Against a stronger or more experienced player it is important to have your defence and counter working.
If you can't defend his lock and his pin you'll never get one of your own.
Members were able to roll with each other and try moves out. As with anything it's all about "flight time".
On the wood we got the focus pads and Thai paids out. Again we worked more on single shots and the attributes such as form, speed and power, before looking at naturally flowing into combinations.
In freeplay we looked at simple SDA to ABC:
SDA:
punch
kick
block
ABC:
punch punch
punch kick
kick punch
kikc kick
Defensive ABC:
Opponent punches - you block
Opponent kicks - you block
block and punch
block and kick
It soon builds into a skillful exchange of free sparring.
Back on the mat we played VT - the kickboxing soon went to a clinch and the we had groundfighting.
We saw more use of the strikes on the ground and some fights were finished with ground and pound.
We also started to see some natural takedowns occur, and we were able to do away with "stop and kneel" in at least one match.
There was weapons practice for those who wanted it, which is also a good way to cool down, or if you have had enough of the fast pace of VT.
We'll carry on with VT training by doing rolling and KB seperate, as the cmpetition fighters do, then playing the mixed sparring.
We'll do more clinch more, regularly do the Thai roll, and look at how that expands with escapes and finishes.
We'll do more HKE.
We'll do throws and takedowns from the clinch, with and without gi, and how to defend and throw and puncher or kicker, see how long it takes for that element to come out in the MMA matches.
We'll instruct more pins, and their escapes, and finishes from the ground, both locks and chokes. We'll practice ground and pound with the pads.
We'll look at the 3 standing chokes as they work in the Street, ones from the Door.
With impact, we'll look more at building the attributes with focus pads and Thai pads for the 4 main KB structures, and we'll look at drilling concepts as well as ABCs and def ABCs.
Remember - if you see it taught you see it fought!
We don't practice flowery stuff for the sake of it - you practice moves that you'll bring out in your sparring that will be there if you need it in the ring or on the Pavement.
We'll get more use of the shield as well for power body kicks.
With weapons we'll get everyone doing stix through the first 9 sinawalli so they can drill together.
We'll get those with sword working sword vs stix, then sword vs sword.
Then we'll bring in more Bo, and some Jo.
We started off instructing at the corto range - the use of HKE, and the close range hand strikes, eye gouging, and the now infamous "forearm shiver".
We played the Thai roll drill - which has a "cousin" in Greco.
We looked at the sleeper choke in context.
We had those who wanted to roll on the mats doing so. We were able to personally instruct fighters in the importance of escape and defence. Like KB, if your defence structure is no good, he'll knock you out first. Against a stronger or more experienced player it is important to have your defence and counter working.
If you can't defend his lock and his pin you'll never get one of your own.
Members were able to roll with each other and try moves out. As with anything it's all about "flight time".
On the wood we got the focus pads and Thai paids out. Again we worked more on single shots and the attributes such as form, speed and power, before looking at naturally flowing into combinations.
In freeplay we looked at simple SDA to ABC:
SDA:
punch
kick
block
ABC:
punch punch
punch kick
kick punch
kikc kick
Defensive ABC:
Opponent punches - you block
Opponent kicks - you block
block and punch
block and kick
It soon builds into a skillful exchange of free sparring.
Back on the mat we played VT - the kickboxing soon went to a clinch and the we had groundfighting.
We saw more use of the strikes on the ground and some fights were finished with ground and pound.
We also started to see some natural takedowns occur, and we were able to do away with "stop and kneel" in at least one match.
There was weapons practice for those who wanted it, which is also a good way to cool down, or if you have had enough of the fast pace of VT.
We'll carry on with VT training by doing rolling and KB seperate, as the cmpetition fighters do, then playing the mixed sparring.
We'll do more clinch more, regularly do the Thai roll, and look at how that expands with escapes and finishes.
We'll do more HKE.
We'll do throws and takedowns from the clinch, with and without gi, and how to defend and throw and puncher or kicker, see how long it takes for that element to come out in the MMA matches.
We'll instruct more pins, and their escapes, and finishes from the ground, both locks and chokes. We'll practice ground and pound with the pads.
We'll look at the 3 standing chokes as they work in the Street, ones from the Door.
With impact, we'll look more at building the attributes with focus pads and Thai pads for the 4 main KB structures, and we'll look at drilling concepts as well as ABCs and def ABCs.
Remember - if you see it taught you see it fought!
We don't practice flowery stuff for the sake of it - you practice moves that you'll bring out in your sparring that will be there if you need it in the ring or on the Pavement.
We'll get more use of the shield as well for power body kicks.
With weapons we'll get everyone doing stix through the first 9 sinawalli so they can drill together.
We'll get those with sword working sword vs stix, then sword vs sword.
Then we'll bring in more Bo, and some Jo.
Thursday, 17 September 2009
Dealing with 5 or more attackers
This is maybe the most difficult scenario and is a matter of spirit before tactic before technique.
Very few people can really fight through 5 attackers. I have seen it done, but that is an exceptionally well trained and tough person and a lot of luck.
The first thing to do is change your mind set:
there is actually no such thing as being attacked by 5 people.
You are being attacked by one plus one plus one plus one plus one.
The main man will be coming for you and his mates will be folowing him.
If he takes you down, they will all follow his lead and pile in.
You have to reverse this.
The best method is to double tap the main man and the closest of his mates.
BANG! BANG!
"Who's f**king next?!!"
Now, if all 3 rushed you they would cause you a problem.
But you are not dealing with THREE people. You are dealing with
one plus one plus one.
Each ONE of them is thinking "Not me" and backing off.
The Karate kata Jutte means "Ten hands" - meaning the ability to fight opponent's at once. It is the 2nd dan kata. This is where our spirit, tactics, and LASTLY techniques can be found.
Very few people can really fight through 5 attackers. I have seen it done, but that is an exceptionally well trained and tough person and a lot of luck.
The first thing to do is change your mind set:
there is actually no such thing as being attacked by 5 people.
You are being attacked by one plus one plus one plus one plus one.
The main man will be coming for you and his mates will be folowing him.
If he takes you down, they will all follow his lead and pile in.
You have to reverse this.
The best method is to double tap the main man and the closest of his mates.
BANG! BANG!
"Who's f**king next?!!"
Now, if all 3 rushed you they would cause you a problem.
But you are not dealing with THREE people. You are dealing with
one plus one plus one.
Each ONE of them is thinking "Not me" and backing off.
The Karate kata Jutte means "Ten hands" - meaning the ability to fight opponent's at once. It is the 2nd dan kata. This is where our spirit, tactics, and LASTLY techniques can be found.
Red letter day
This is a combat concept.
Against three or more attackers.
Think of them like bills coming through your door on the same day. You don't rush to pay the one that's the first bill - you rush to pay the red letter, the final demand that threatens to cut you off.
Out of the 3 attackers, one will be the main man, the other will be his 2 mates backing him up.
Take out the main man - the "red letter" with a pre-emptive KO.
Then you can hit the next two with a double tap.
Sometimes it won't work out clean - you get the second man and end up in a grapple with the third, but that's OK, coz you're now one on one.
Sometimes the third man wil back right out of range when the first two go down, which is fine as well - let him run away.
Against three or more attackers.
Think of them like bills coming through your door on the same day. You don't rush to pay the one that's the first bill - you rush to pay the red letter, the final demand that threatens to cut you off.
Out of the 3 attackers, one will be the main man, the other will be his 2 mates backing him up.
Take out the main man - the "red letter" with a pre-emptive KO.
Then you can hit the next two with a double tap.
Sometimes it won't work out clean - you get the second man and end up in a grapple with the third, but that's OK, coz you're now one on one.
Sometimes the third man wil back right out of range when the first two go down, which is fine as well - let him run away.
Double tap
This is a combat concept.
Against 2 opponent's, get them lined up during the verbal phase and then treat them like two focus mitts - land a cross to each of them.
This is very effective in a live situation.
Sometimes the second shot is not as clean as you'd like, but then you just go into a followup in a one one one.
Against 2 opponent's, get them lined up during the verbal phase and then treat them like two focus mitts - land a cross to each of them.
This is very effective in a live situation.
Sometimes the second shot is not as clean as you'd like, but then you just go into a followup in a one one one.
Ranges of combat
We start our kobudo training with single stick, so base our range system on that.
Ranges in kobudo start from the outrange, the pre-contact phase.
Then there is weapons range where the stick can hit each other.
Then there is largo where we can hit the hand.
Then there is medio where the stick reaches him, we can check his weapon hand with our alive hand, and our kix can reach him.
Corto is close range where we can hit with the punch, the punyo - butt of the stick, our punches and our HKE. It is the range of stick locks.
Grappling range is body-to-body where we use the stick chokes and throws.
Ground range is when the fight goes to the ground.
The weapons range and largo range extend out to sword range and spear range for the longer weapons.
Range in Kickboxing starts from the outrange.
Then we get kick range, then punch range, which are self explanatory.
Corto for KB would be the range of hooks and uppercuts in boxing, knee and elbow in Thai.
Boxing of course has no kick range.
A TKD fighter wuld be like a largo mano fighter, staying at long range throwing big kicks.
A karate fighter would use kicks and punch ranges then come out. They would not court corto range.
A kickboxer would be comfortable in corto, using hooks and uppercuts, and Thai fighters love to get in and use the knee.
Wing Chun fighters stay pretty much at corto. They enter quickly through kick and punch range, avoiding the whole kickboxing phase so theycan epmploy traps and close range blasts.
A grappler ingores kick, punch and trap ranges and starts with a collar/elbow tie up from which he looks for throws.
It can be argued that the tie up is corto and the uchikomi is the entry to grappling range.
Ranges in kobudo start from the outrange, the pre-contact phase.
Then there is weapons range where the stick can hit each other.
Then there is largo where we can hit the hand.
Then there is medio where the stick reaches him, we can check his weapon hand with our alive hand, and our kix can reach him.
Corto is close range where we can hit with the punch, the punyo - butt of the stick, our punches and our HKE. It is the range of stick locks.
Grappling range is body-to-body where we use the stick chokes and throws.
Ground range is when the fight goes to the ground.
The weapons range and largo range extend out to sword range and spear range for the longer weapons.
Range in Kickboxing starts from the outrange.
Then we get kick range, then punch range, which are self explanatory.
Corto for KB would be the range of hooks and uppercuts in boxing, knee and elbow in Thai.
Boxing of course has no kick range.
A TKD fighter wuld be like a largo mano fighter, staying at long range throwing big kicks.
A karate fighter would use kicks and punch ranges then come out. They would not court corto range.
A kickboxer would be comfortable in corto, using hooks and uppercuts, and Thai fighters love to get in and use the knee.
Wing Chun fighters stay pretty much at corto. They enter quickly through kick and punch range, avoiding the whole kickboxing phase so theycan epmploy traps and close range blasts.
A grappler ingores kick, punch and trap ranges and starts with a collar/elbow tie up from which he looks for throws.
It can be argued that the tie up is corto and the uchikomi is the entry to grappling range.
Shiro Tora grades
What we'll be doing from now on is giving grades in "Shiro Tora Budo Kai", which is "White Tiger Martial Arts".
We only wear belts if we are doing weapons training and gi grappling so the question of what belt you are is academic.
If you want to be awarded a belt and grade and wear a belt of the appropriate colour that is your choice, it is something we offer, not enforce or insist on.
A Judo gi comes with a white belt which is adequate for training unless your want to wear your grade belt.
There is no fee for a grading, no registration fee, and we don't do certificates, though we can look into that.
I am the Founder and Chief Instructor of STBK or WTMA so your art and grade comes from me. We don't pay somebody else to certify it for us.
For the black belt that is a lot more significant and you may want your dan grade registered and certified, which we can look into at the time. My grades are of course registered as I am under a Hanshi who I will be taking my 7th dan with.
As well as the traditional Japanese ranks we'll be adding four "Western" ranks for black belts, as they do in systems such as Jeet Kune Do.
1st dan is Apprentice Instructor
2nd dan is Assistant Instructor
3rd dan, as well as Sensei, is Associate Instructor
4th dan, as well as Renshi, is Full Instructor
These are the titles and licences you need to teach Shiro Tora Budo Kai, the White Tiger Martial Arts, under my endorsement.
We only wear belts if we are doing weapons training and gi grappling so the question of what belt you are is academic.
If you want to be awarded a belt and grade and wear a belt of the appropriate colour that is your choice, it is something we offer, not enforce or insist on.
A Judo gi comes with a white belt which is adequate for training unless your want to wear your grade belt.
There is no fee for a grading, no registration fee, and we don't do certificates, though we can look into that.
I am the Founder and Chief Instructor of STBK or WTMA so your art and grade comes from me. We don't pay somebody else to certify it for us.
For the black belt that is a lot more significant and you may want your dan grade registered and certified, which we can look into at the time. My grades are of course registered as I am under a Hanshi who I will be taking my 7th dan with.
As well as the traditional Japanese ranks we'll be adding four "Western" ranks for black belts, as they do in systems such as Jeet Kune Do.
1st dan is Apprentice Instructor
2nd dan is Assistant Instructor
3rd dan, as well as Sensei, is Associate Instructor
4th dan, as well as Renshi, is Full Instructor
These are the titles and licences you need to teach Shiro Tora Budo Kai, the White Tiger Martial Arts, under my endorsement.
Matwork at The White Tiger
Grappling
The first thing you learn is the pins.
In certain competitions, such as Judo or wrestling, you can win a match by pinning the opponent's shoulders to the mat.
In submission wrestling or combat grappling you need to pin the opponent before you can move to a finish.
So you learn the pins first:
The Mount
Kesa gatame - the scarf hold
Yoko gatame - the side hold
The Guard
Pins such as Kami shiho gatame and kata gatame, which some of you are familiar with are secondary pins.
Each pin has various escapes and you learn these in time, how to turn a position of disadvantage into one of advantage.
An early drill we pactice is escape the mount - pass the guard.
Submissions
We cause the opponet to submit or "tap out" by putting them in a choke or jointlock.
In Judo you are only allowed to lock the elbow, whereas in free fighting you can lock the wrist, knee or ankle.
The achilles lock is a particularly good leg techniques, a pressure point lock.
You learn straight armbars such as juji gatame, and the bent arm variations.
There are leg variations of some of these done from the guard.
Mount - ude garame, juji gatame
Yoko - ude gaeshi, both up and down branch
Scarf - choke, juji
Guard - sangaku jime, juji, ude gaeshi
Leg open - achilles, ankle lock
Uke turtles - take the back - choke, leglock, arm hammer
These are some basic moves, there are further secondary moves you learn later.
Every move also has a counter and reversal.
Throws
We focus on the Jujutsu nage as they are refined in Judo.
The first thing you learn is the appropriate breakfall for the throw to be practiced.
Then you practice uchikomi - the entry.
Then you learn to give and take the throw.
Then you practice throw for throw loop drill for flight time.
Turning throws include:
o goshi hip throw
koshi guruma - cross hip throw
seoinage - flying mare
Reaps include o soto gari and morote gari leg takedowns.
There are also single leg takedowns.
Sweeps
There are sweeps done in Judo, which we cover, but we focus more on sweeps as they appear in karate.
You can use them as part of an attacking combination (ABC) - kick, punch, sweep - or in defence where you sweep the opponent's kicking leg or his support leg.
There are also waza where you catch his kicking leg and take him down.
There is a whole dimension to leglocks done here.
Locks
We also practice our Jujutsu locks, taking the uke right to the mat for a finish. These are done more "positively" then possible on the wood.
We also practice locks with the stix and tonfa here.
The first thing you learn is the pins.
In certain competitions, such as Judo or wrestling, you can win a match by pinning the opponent's shoulders to the mat.
In submission wrestling or combat grappling you need to pin the opponent before you can move to a finish.
So you learn the pins first:
The Mount
Kesa gatame - the scarf hold
Yoko gatame - the side hold
The Guard
Pins such as Kami shiho gatame and kata gatame, which some of you are familiar with are secondary pins.
Each pin has various escapes and you learn these in time, how to turn a position of disadvantage into one of advantage.
An early drill we pactice is escape the mount - pass the guard.
Submissions
We cause the opponet to submit or "tap out" by putting them in a choke or jointlock.
In Judo you are only allowed to lock the elbow, whereas in free fighting you can lock the wrist, knee or ankle.
The achilles lock is a particularly good leg techniques, a pressure point lock.
You learn straight armbars such as juji gatame, and the bent arm variations.
There are leg variations of some of these done from the guard.
Mount - ude garame, juji gatame
Yoko - ude gaeshi, both up and down branch
Scarf - choke, juji
Guard - sangaku jime, juji, ude gaeshi
Leg open - achilles, ankle lock
Uke turtles - take the back - choke, leglock, arm hammer
These are some basic moves, there are further secondary moves you learn later.
Every move also has a counter and reversal.
Throws
We focus on the Jujutsu nage as they are refined in Judo.
The first thing you learn is the appropriate breakfall for the throw to be practiced.
Then you practice uchikomi - the entry.
Then you learn to give and take the throw.
Then you practice throw for throw loop drill for flight time.
Turning throws include:
o goshi hip throw
koshi guruma - cross hip throw
seoinage - flying mare
Reaps include o soto gari and morote gari leg takedowns.
There are also single leg takedowns.
Sweeps
There are sweeps done in Judo, which we cover, but we focus more on sweeps as they appear in karate.
You can use them as part of an attacking combination (ABC) - kick, punch, sweep - or in defence where you sweep the opponent's kicking leg or his support leg.
There are also waza where you catch his kicking leg and take him down.
There is a whole dimension to leglocks done here.
Locks
We also practice our Jujutsu locks, taking the uke right to the mat for a finish. These are done more "positively" then possible on the wood.
We also practice locks with the stix and tonfa here.
Disabled Martial Arts
It's great when people who have a disadvantage turn it round and make it into a positive.
I was watching the London Marathon and they had one of those wheelchair athletes being interviewed. He had no legs, a custom "bath" chair and he pushed with arm stilts. He had made a huge amount of money for charity through sponsorship and was promoting awareness.
The interviewer asked him why he was doing this.
Know what his answer was:
"To help people less fortunate than myself."
A guy with no legs trying to help people less fortunate than he is.
Now that's a true warrior and a humbling experience.
I was watching the London Marathon and they had one of those wheelchair athletes being interviewed. He had no legs, a custom "bath" chair and he pushed with arm stilts. He had made a huge amount of money for charity through sponsorship and was promoting awareness.
The interviewer asked him why he was doing this.
Know what his answer was:
"To help people less fortunate than myself."
A guy with no legs trying to help people less fortunate than he is.
Now that's a true warrior and a humbling experience.
Ninjutsu
The Ninjutsu we cover here comes from the modern schools of Genbukan and Bujinkan.
There are 9 schools of Ninjutsu that survive today. The core of our practice comes from the Gyokko ryu of Koshijutsu, a unique unarmed combat system similar to Jujutsu.
We back this up with the weapons system of the Kukkushinden ryu school of Happo Hikenjutsu. Primarily a sword school it focusses on the short straight Ninja-to and the 3 foot hanbo staff.
We also practice techniques from other ninja schools such as the bone breaking of Koto ryu koppojutsu and the chokes and strangles of Takagi yoshin ryu jutaijutsu.
The 9 schools of nunjutsu are:
1. TOGAKURE RYU NINPO
2. GYOKKO RYU KOSHIJUTSU
3. KOTO RYU KOPPOJUTSU
4. KUKI SHINDEN RYU HAPPO HIKEN
5. KUMOGAKURE RYU NINJUTSU
6. GIKAN RYU KOPPOJUTSU
7. SHINDEN FUDO RYU DAKENTAIJUTSU
8. GYOKIJSHIN RYU NINPO
9. TAKAGI YOSHIN RYU JUTAIJUTSU
Ninja Politics:
The claim by the Bujinkan is that the 34th and current Grandmaster of the Ninja, Masaaki Hatsumi, is the only person qualified to teach these 9 schools, having inherited them from To*****uga Takamatsu the 33rd Grandmaster.
The Bujinkan claim is that one man, Takamatsu, was the only person to train and master all 9 schools and the only person he ever taught was Sensei Hatsumi.
However the Genbukan hold that Sensei Takamatsu trained many students, including the Grandmaster of the Genbukan, Sensei Tanemura.
While both schools have different claims to the ninja heritage, both have a lot to offer.
It is also believed by some that many other Ninja schools survived, and were passed down in secret father-to-son, as was their tradition.
We don't get involved in any of these theories or politics, just enjoy training in what both schools have to offer.
There are 9 schools of Ninjutsu that survive today. The core of our practice comes from the Gyokko ryu of Koshijutsu, a unique unarmed combat system similar to Jujutsu.
We back this up with the weapons system of the Kukkushinden ryu school of Happo Hikenjutsu. Primarily a sword school it focusses on the short straight Ninja-to and the 3 foot hanbo staff.
We also practice techniques from other ninja schools such as the bone breaking of Koto ryu koppojutsu and the chokes and strangles of Takagi yoshin ryu jutaijutsu.
The 9 schools of nunjutsu are:
1. TOGAKURE RYU NINPO
2. GYOKKO RYU KOSHIJUTSU
3. KOTO RYU KOPPOJUTSU
4. KUKI SHINDEN RYU HAPPO HIKEN
5. KUMOGAKURE RYU NINJUTSU
6. GIKAN RYU KOPPOJUTSU
7. SHINDEN FUDO RYU DAKENTAIJUTSU
8. GYOKIJSHIN RYU NINPO
9. TAKAGI YOSHIN RYU JUTAIJUTSU
Ninja Politics:
The claim by the Bujinkan is that the 34th and current Grandmaster of the Ninja, Masaaki Hatsumi, is the only person qualified to teach these 9 schools, having inherited them from To*****uga Takamatsu the 33rd Grandmaster.
The Bujinkan claim is that one man, Takamatsu, was the only person to train and master all 9 schools and the only person he ever taught was Sensei Hatsumi.
However the Genbukan hold that Sensei Takamatsu trained many students, including the Grandmaster of the Genbukan, Sensei Tanemura.
While both schools have different claims to the ninja heritage, both have a lot to offer.
It is also believed by some that many other Ninja schools survived, and were passed down in secret father-to-son, as was their tradition.
We don't get involved in any of these theories or politics, just enjoy training in what both schools have to offer.
Vale Tudo
Vale Tudo is from the Brazilian, it means "anything goes".
Basically it mixes kickboxing and grappling, what is now being referred to as Mixed Martial Arts in competitions.
There is also the lighter option of Jujutsu Kumite which mixes light contact karate style points sparring with Judo throws and newaza.
VT also includes "ground and pound" - striking while on the ground in a grapple.
Every dimension of unarmed combat is examined, drilled and sparred.
Basically it mixes kickboxing and grappling, what is now being referred to as Mixed Martial Arts in competitions.
There is also the lighter option of Jujutsu Kumite which mixes light contact karate style points sparring with Judo throws and newaza.
VT also includes "ground and pound" - striking while on the ground in a grapple.
Every dimension of unarmed combat is examined, drilled and sparred.
Jujutsu
The Jujutsu we practice here is Kempo Jujutsu, which Shihan is currently a fourth dan.
It uses the close range kicks, punches and strikes of Kempo (Iron Fist) backed up with the techniques of Jujutsu such as chokes, strangles, locks, controls, throws, takedowns, groundfighting, and grappling.
Also called Goshin Jutsu and Combat Jujutsu it is a modern systems of self defence and the perfect complement to the Combat Karate of Shiro Tora.
It uses the close range kicks, punches and strikes of Kempo (Iron Fist) backed up with the techniques of Jujutsu such as chokes, strangles, locks, controls, throws, takedowns, groundfighting, and grappling.
Also called Goshin Jutsu and Combat Jujutsu it is a modern systems of self defence and the perfect complement to the Combat Karate of Shiro Tora.
Karate
Our karate is Shiro Tora, Shihan's own style. As a 6th dan Kyoshi, Shihan is entitled to found his own style and call it what he wants. The style is Shiro Tora, the White Tiger style.
The background is the Funakoshi style developed in Japan from 1930 to 1950, originally called Shoto Kan (shoto's house). The modern Shotokan practiced in the UK is developed from Master Nakayama's 1957 JKA style. What is now called Shoto-Kai (Shoto's council), founded by Master Egami, is closer to Funakoshi's original Shoto-Kan.
Hence our style draws from modern Shotokan, which has more kumite drills, and ShotoKai, whch has more kata applications.
We also trace our style back to the Shorin and Shorei styles of Okinawa.
We also draw from Master Oyama's powerful kyukushinkai, especially some of our harder drills and knockdown kumite.
We have also studied Okinawan Goju and American Kenpo, to get a full flavour of the evolution of karate.
This karate system is kata based. We practice the 5 heian, 3 tekki, 2 bassai and 2 kanku as our first 12 forms. We then study a further 18 forms. Our study is heavy on bunkai, the application of the kata moves in self protection.
There are strong comparisons with Japanese Jujutsu and Chinese kung fu.
We also practice kihon solo drills, and kumite partner drills.
The background is the Funakoshi style developed in Japan from 1930 to 1950, originally called Shoto Kan (shoto's house). The modern Shotokan practiced in the UK is developed from Master Nakayama's 1957 JKA style. What is now called Shoto-Kai (Shoto's council), founded by Master Egami, is closer to Funakoshi's original Shoto-Kan.
Hence our style draws from modern Shotokan, which has more kumite drills, and ShotoKai, whch has more kata applications.
We also trace our style back to the Shorin and Shorei styles of Okinawa.
We also draw from Master Oyama's powerful kyukushinkai, especially some of our harder drills and knockdown kumite.
We have also studied Okinawan Goju and American Kenpo, to get a full flavour of the evolution of karate.
This karate system is kata based. We practice the 5 heian, 3 tekki, 2 bassai and 2 kanku as our first 12 forms. We then study a further 18 forms. Our study is heavy on bunkai, the application of the kata moves in self protection.
There are strong comparisons with Japanese Jujutsu and Chinese kung fu.
We also practice kihon solo drills, and kumite partner drills.
Grappling
The grappling class is done on mats and looks at non striking combat involving throws and groundgrappling.
The core is Jujutsu, and it has many street fighting and combat applications. It is realistic and full on, but also fun and safe.
Throws are from JJ and Judo, as well as Western wrestling systems such as Olympic Freestyle, Greco Roman, and Russian Sombo.
Sparring is done fighting for throws, randori style with jackets as in Judo, and wrestling style with no jackets.
Groundgrappling is drawn from Judo and Brazilian Jujutsu, as well as a lot of wrestling techniques with and without the gi jacket.
Ground sparring is progressive:
pins,
submission using chokes and armlocks,
add use of leglocks
Grappling can start from kneeling, or from standing where a throw or takedown has to be made before grappling can start.
This has skills from Judo, Jujutsu, Brazilian Jujutsu and wrestling systems such as Freestyle, Greco and Sombo.
It's about learning throws then how to spar with throws, like in randori.
Then it's about groundfighting, as in newaza.
Both styles of sparring are done with and without gi jackets.
There is full wrestling done from standing and incorporating groundwork.
Sparring:
randori - fight for throws
wrestling - pins
- submission
The submission techniques include chokes, armlocks and leglocks.
The core is Jujutsu, and it has many street fighting and combat applications. It is realistic and full on, but also fun and safe.
Throws are from JJ and Judo, as well as Western wrestling systems such as Olympic Freestyle, Greco Roman, and Russian Sombo.
Sparring is done fighting for throws, randori style with jackets as in Judo, and wrestling style with no jackets.
Groundgrappling is drawn from Judo and Brazilian Jujutsu, as well as a lot of wrestling techniques with and without the gi jacket.
Ground sparring is progressive:
pins,
submission using chokes and armlocks,
add use of leglocks
Grappling can start from kneeling, or from standing where a throw or takedown has to be made before grappling can start.
This has skills from Judo, Jujutsu, Brazilian Jujutsu and wrestling systems such as Freestyle, Greco and Sombo.
It's about learning throws then how to spar with throws, like in randori.
Then it's about groundfighting, as in newaza.
Both styles of sparring are done with and without gi jackets.
There is full wrestling done from standing and incorporating groundwork.
Sparring:
randori - fight for throws
wrestling - pins
- submission
The submission techniques include chokes, armlocks and leglocks.
Wednesday 17th September 2009
A good turn out for our inaugral Wed session.
We started in FC KB structure, looking at boxing and then Thai boxing, first with some drills, then we sparred kb and included low kicks.
We then used the focus pads and Thai pads for impact work.
Those who had weapons were able to do a half hour of weapons work, including sinawalli, krabi, sword, stix vs sword and sword vs bo.
We were also able to demonstrate the Krabi footwork and everybody was able to try it out, and see the relevance to Muay Thai as well as krabi.
Now we have members drilling and sparring in the 3 FC phases - boxing, KB and Thai, we can open up that dimension more.
We will develop the focus pad training and Thai pad training as well as more use of the shield.
With weapons, members will learn the full range of sinawalli drills - there are 9 counts - then the concepts of sinwalli.
We will then look at serrada - single stick - and the 4 main ranges of this phase:
largo - drills such as entry 3
medio - drills such as sombrada
corto - drills such as hubud, also stick locks
grappling - including stick chokes and takedowns
We will also get the krabi 5 step drill a regular part of training, and make use of karate's 5 step, 3 step and one step kumite, which works on the same principles.
If a training method like step kumite evolved in two seperate countries independently and generically - Japan and Thailand - there must be a lot of merit in it - something worth exploring deeper, wouldn't you agree?
For the longer weapons we will get members to work on the four step bokken drill, then look into other kenjutsu drills.
We will drill stix against sword, and more sword against bo.
We'll look more into the 2 against one weapons drills as well.
Some members who study Jo and Bo, are working concepts for the longer weapons. We will also look at naginata and yari concepts in the drills.
We started in FC KB structure, looking at boxing and then Thai boxing, first with some drills, then we sparred kb and included low kicks.
We then used the focus pads and Thai pads for impact work.
Those who had weapons were able to do a half hour of weapons work, including sinawalli, krabi, sword, stix vs sword and sword vs bo.
We were also able to demonstrate the Krabi footwork and everybody was able to try it out, and see the relevance to Muay Thai as well as krabi.
Now we have members drilling and sparring in the 3 FC phases - boxing, KB and Thai, we can open up that dimension more.
We will develop the focus pad training and Thai pad training as well as more use of the shield.
With weapons, members will learn the full range of sinawalli drills - there are 9 counts - then the concepts of sinwalli.
We will then look at serrada - single stick - and the 4 main ranges of this phase:
largo - drills such as entry 3
medio - drills such as sombrada
corto - drills such as hubud, also stick locks
grappling - including stick chokes and takedowns
We will also get the krabi 5 step drill a regular part of training, and make use of karate's 5 step, 3 step and one step kumite, which works on the same principles.
If a training method like step kumite evolved in two seperate countries independently and generically - Japan and Thailand - there must be a lot of merit in it - something worth exploring deeper, wouldn't you agree?
For the longer weapons we will get members to work on the four step bokken drill, then look into other kenjutsu drills.
We will drill stix against sword, and more sword against bo.
We'll look more into the 2 against one weapons drills as well.
Some members who study Jo and Bo, are working concepts for the longer weapons. We will also look at naginata and yari concepts in the drills.
Wednesday, 16 September 2009
The Fence
Keep your hands between you and the attacker, as a protective "fence" around your property.
Keep him at arms length so he has to close the gap to attack you.
Don't just stand there with your arms by the side - get in a bladed stance and get your fence up.
You can then line him up for your Pre-Emptive strike.
Keep him at arms length so he has to close the gap to attack you.
Don't just stand there with your arms by the side - get in a bladed stance and get your fence up.
You can then line him up for your Pre-Emptive strike.
The Pre-Emptive Strike
This is when you have an attacker on The Fence at the Verbal Phase.
He's busy telling you what he's going to do to you, before he launches his attack - which will probably be a right hand punch.
He is in your space, making threatening behaviour.
He is committing common assault.
You have the LEGAL RIGHT to hit him once in Self Defence if you think your safety is threatened - if you honestly believe you feel afraid for your safety.
Hit hard - hit fast - hit first!
He's busy telling you what he's going to do to you, before he launches his attack - which will probably be a right hand punch.
He is in your space, making threatening behaviour.
He is committing common assault.
You have the LEGAL RIGHT to hit him once in Self Defence if you think your safety is threatened - if you honestly believe you feel afraid for your safety.
Hit hard - hit fast - hit first!
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