Monday, 24 February 2025

 

JJ Principle 6: Acceptance


The acceptance Principle means being first to accept the inevitability of action so that you are best prepared for the outcome.

Sometimes, you can’t do what you want, and the opponent will get their move - pass, sweep, transition

Let them, so that you can control the outcome rather than be forced into it.



accept the inevitability of an action so that you are best prepared for the outcome.

Newaza is a game of constant movement and endless transitions.

In some cases, full resistance to the opponent's action is warranted.

But, in cases where the opponent's action is unstoppable and the outcome is inevitable, it can be beneficial to yield, rather than resist,

to achieve a submission, maintain control, survive an attack, and more.



The sooner you yield to an inevitable outcome, the sooner you can prepare your mind and body for the resulting circumstances.



Principle 7: Velocity

Constantly changing your operational speed to confuse and overwhelm your opponent.

Being fast all the time is predictable.

So is being slow.

Instead, break your rhythm and constantly change the speed at which you execute your moves.



If you’re always fast, you risk losing control of your opponent.

If you’re always slow, your opponent can predict your next move.

Alternating “fast and loose” and “slow and tight” .

keep your opponent guessing and increase your probability of success.


Whoever says “go” in a race, always has the advantage at the start.




Principle 8: Clock

Disrupting the anticipated timing of your opponent’s techniques to reduce or eliminate their effectiveness.

If you understand what is happening, you can guess the timing of a move or technique,

do your best to stop it

or capitalize on it using a principle eg “Creating”



Just as every technique has an optimal distance for execution, every technique also has an optimal timing for its completion.

When you understand the techniques being used against you, you can take control of the “clock” to disrupt their timing and supplant their desired outcome with your own.


Clock Principle applications are generally defensive,

disrupt timing by either slowing down or speeding up your opponent’s clock.


Often, disrupting your opponent’s clock by one or two seconds is enough to completely derail a technique!



 Our building of progressive kickboxing comes from two different approaches, whether based around Karate or based around Boxing



KARATE approach


POINTS
- punches to body
- kicks to body
- kick to head

KNOCKDOWN
- kicks to legs
- knees to body

FULL CONTACT
- gloves on, punches to head

So Full Contact Karate becomes Kickboxing at this point


There is an isolation in both which does not allow leg kicks, so boxing targets with karate kicks

there is then a differentiation between "kickboxing" and "Low kicks kickboxing"


SEMI CONTACT - also called FREESTYLE KARATE is points karate with more protection and more contact



KICKBOXING approach


BOXING

- punches to head


KICKBOXING

- kicks to body and head


LOW KICKS KICKBOXING

- add low kicks


THAI

- add knees and elbows


LETHWEI

- add headbutts


 In 2025 we have not "added anything new" in terms of techniques or drills from any system, Art or school - at least not yet


What we are doing, at least in the first Season is cycles of what we already have in the STMA "Syllabus" which allows us to go into more depth and detail

You can find something new in Five Swords even if you have practiced in hundreds of times with dozens of partners for ten years


What we have been doing this year is covering

KENPO Concepts

JuJutsu Principles

JKD Attributes



A punch is just a punch

Karate punch, boxing punch, WC, KF, etc

when your knuckles hit his jaw bone on bone it doesn't matter what "type" of punch from what "art"


Reality Strikes


the training in whatever Art of method develops the Attributes of the punch


Speed, power, accuracy

we develop Concepts - Marriage Of Gravity, Directional Harmony, Coordination

Distance and Timing


And so it goes on as we apply Concepts, Principles and Attributes to each Phase Kicking, Punching, Trapping, Grappling - and each Weapon in each range and stage


 We can divide JKD training into two categories.


Self perfection and self preservation.

Self perfection is all the drills and sparring play that will help develop attributes.

You're not going to run up to someone in street fight and begin to do a 5 minute roll of the energy drill chi sao.

You wont fight like this.

Chi sao will help build your sensitivity to feel and read motion and the energy in a fight but your not going to fight doing the energy drill.

Head butts, knees , elbows, and biting for example is what you use in a fight.

So practicing these tools is how you would fight for self preservation of yourself and family.



The self perfection drilling helps to create the athleticism for the self preservation to be expressed.


Collecting drills doesn't mean you are more of a skilled fighter than the next person,

make sure you understand why you are training a drill and what it will do for you.



Strategy - Hit Before, During or After




Tuesday, 11 February 2025

 HANBO


Sets - Ude garami and Ganseki

Leg hook and throw

Achilles lock and the wrist "version"


DAKEN - Triple attack and arm break throw


JUTTE - Earth drill against (imaginary for the drill) Sword


We did bring the Bo and Bokken with the intention of linking drills, but did not have time so these will be done NEXT, with more Hanbo and Daken


NRG

Hubud, bon lop, luk sao sequence



KEMPO

HKE
low log kicks
sweep, buckle, scoop


JJ

The Creation Concept

Be First and be Third

Used Guard Kimura as training example

- this is the same Ude Garami as we did with the Hanbo



KB

Sparring

ISO - Jab v Box


BEYOND - the JKD PFS RAT Street Combat model

Entry
Pressure
Terminate

Interception

Destruction - fist, gunting inside and outside

Straight Blast

HKE - Headbutt, Knee, Elbow

Dumog - looked at where this sits in the progression to be added NEXT


Using KNIFE and then KB we covered the First Three JKD Attributes


1. Awareness

To see the opponent's intentions

- Knife "sparring" - knife at largo range

- isolation sparring in KB - in this case Jab v Cross


2. Sensitivity

To feel the opponent's intentions

- Hubud, Chi Sao - the usual drill set




3. Proper Mental Attitude

Calmness and Confidence at largo knife and KB

then

Killer Instinct in close range - The Blast and the Knife "version"

 


This is Men In Tights rather than any of the "serious" Robin Hood films - it is closest to the Kevin Costner version

And it's called a Quarterstaff not a Bo of cause


The staff breaks so they end up with shorter pieces


www.youtube.com/watch?v=2OsRePNS4pk


Though done this way as comedy, it goes back to what we said about spears even a longer staff breaking being the reasons the Jo, Hanbo and Tanjo came to exist and be used

And with the shortest version he does a Defang hand destruction


 So these five lists are worked during the normal training session, not as some separate workout



KENPO 21 Concepts

KB 16 Step Progression

JKD Attributes - in particular the first 3

JKD 12 Step Progression


JJ 32 Principles


The training progression:

Stick - overlay with Kobudo weapons

Knife

NRG

Kempo sets - overlay with Koppo

CRA

JJ Newaza

KB


 We have already started with the Jujutsu Principles, and will continue to add them






The 32 Jiu Jitsu Principles

Position - Transition - Submission

shirotoratiger.proboards.com/thread/1769/advanced-jj-concepts-principles


The APEX Principles - Efficiency


TIMING and CONTROL



Principle 1: Connection

Principle 2: Detachment

Principle 3: Distance

Principle 4: Pyramid

Principle 5: Creation

Principle 6: Acceptance

Principle 7: Velocity

Principle 8: Clock


 KENPO


The 21 Kenpo Concepts

shirotoratiger.proboards.com/thread/1691/kenpo-concepts


Distance and Timing


1. Erect Posture

2. Good Balance

3. Relax

4. Speed

5. Accuracy

6. Angles

7. Body Alignment

8. Back Up Mass

9. Economy of Motion

10. Timing

11. Telegraphing

12. Coordination



13. Focus

- is the concentration of mind, body, breath and strength culminating in the exact same instant when blocking or striking a specific target.



14. Power

- is the magnification of force aided by concentrated focus.

Its capacity is proportionate to the physical strength, force or energy exerted.


The JKD Definition of Power - Combination of strength and speed - ability to use your strength quickly

= Heavy bag work, isometrics, full-contact sparring

The JKD Definition of Strength - Ability to overwhelm an opponent through manipulation



15. Torque

- is a preliminary stage of focus that adds to power.

It is the utilization of rotating force to position the muscles to allow for ease of movement, extension and body flow and increased power.


These three Focus, Power and Torque relate to each other

They relate to this JKD Attribute:

Explosiveness
 - Relaying destructiveness in a sudden manner



16. Body Momentum

- is the concept that utilizes momentum to increase power.

It is the uniting of mind, breath and strength while shuffling forward or reverse with the weight of the body,
dropping the weight of the body vertically or diagonally,
and rotating the body.

- Directional Harmony



17. Marriage of Gravity

- is the concept that utilizes gravity to increase power.

It is the uniting of mind, breath and strength while dropping the weight of your body.



18. Penetration

- involves depth of focus.

It is the extension of power beyond the selected target to insure desired force and compensate for distance



19. Transition

- These are movements within moves, or stages between moves which gap defense or offense.

In many instances it is the stage which turns defense into an offense or vice versa.



20. Distance

- can become an ally or an enemy.

It is a crucial factor second only to environment.

Success or failure during combat is often determined by your ability to close or create distance between you and your opponent.



21. Cover

- this is a form of transition that leads you back to a position of combat readiness.

It is an evasive transition that checks your opponent's action and places you in a preparatory position to once again defend or attack






1. Erect Posture

2. Good Balance

3. Relax

4. Speed

5. Accuracy

6. Angles

7. Body Alignment

8. Back Up Mass

9. Economy of Motion

10. Timing

11. Telegraphing

12. Coordination

13. Focus

14. Power

15. Torque

16. Body Momentum

17. Marriage of Gravity

18. Penetration

19. Transition

20. Distance

21. Cover




JKD Attributes


Awareness

Sensitivity

Proper Mental Attitude



1. Awareness

To see the opponent's intentions

- Knife "sparring" - knife at largo range
- isolation sparring


2. Sensitivity

To feel the opponent's intentions

- Hubud, Chi Sao

- also applies to Connection in Newaza

- knife at sombrada range


3. Proper Mental Attitude

Calmness
Confidence
Killer Instinct

Full-contact training - not sparring
use of with abusive language
use of vivid imagery during training





Progressive Sparring - 16 phases

shirotoratiger.proboards.com/thread/2027/progressive-sparring-stma


1. lead jab only
2. lead hand only
3. lead hand and kick only

4. lead hand and kick v boxing
5. lead hand and kick v kickboxing
6. lead hand and kick v kicks only

7. jab v cross

8. boxing both



JKD in STMA Progression

shirotoratiger.proboards.com/thread/2019/jkd-stma

1. Entering

2. Stop Hits

3. Interception

4. Destructions - to close the gap safely

5. Straight Blast

6. HKE - Headbutts, Knees, Elbows

7. Trapping

8. Low line kicking

9. Eye jabs

10. Groin slaps

11. Boxing

12. Groundfighting






The 32 Jiu Jitsu Principles

Position - Transition - Submission

shirotoratiger.proboards.com/thread/1769/advanced-jj-concepts-principles


The APEX Principles - Efficiency


TIMING and CONTROL


Principle 1: Connection

Principle 2: Detachment

Principle 3: Distance

Principle 4: Pyramid

Principle 5: Creation


5. Creation Principle

Using targeted actions to force specific reactions in your favour

The art of counter-attacking in grappling

Create openings by making your opponents react in a predictable way



If your opponent gives you an opening, take it.

If your opponent does not give you an opening, then create it with an action that triggers an exploitable response.


Regardless of the form – direct threats, decoys, disruptions, distractions, etc. – the underlying goal remains the same:

“be first, and be third.”


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