Guard game progressive drilling
From guard we have four stages of punch def
Then we can work our submissions
From stage five we avoid the next level of distance
Kick from the ground
Takedowns from ground
Ground get up
If he crashes back in we put him in stage one and progress from there
If he stands up and tries to stack we take the back
If he come to one knee we do elevator sweep and take the mount
From the back if we land on the strong side we do the sleeper
If we land on the weak side we have options
Weak side sleeper
Okuri eri jime sliding collar choke
Armbar
The elevator sweep can be done from standard position or from headlock
In this strategy, because he is aggressively stacking we expect him to aggressively respond to being put under the mount, so the opponent does the chest push and gives us the Armbar opportunity
In the headlock version we expect a more aggressive grappling attack so when we get to the mount he tries to turn to his knees, so we take the back