The strategy in fight simulation is to build a flow through a realistic sequence based on real fights that have happened, no theory, this is all based on reality, what has happened, what can happen and what will happen
The strategy today is to shoot, clinch and td to get the mount, not start with a mount escape, this is a positive use of JJ where we take the initiative
Attack by drawing to close the standing range from outrange to grappling
The concept of catch and release is to move past the point where the partner taps, where in a real fight the technique starts to fail so you have the reflexes to flow to the next position