newaza carpet munch:
starting guard game
reasons WHY we end up in the guard and WHEN in the combatives we pull guard, and HOW we do it, not just WHAT to do when we get there
Punch def - stage 1 to 4 - your game must be punch proof to be street effective
stage 5
guard submissions:
triangle choke, juji gatame straight arm bar, kimura armlock
a choke, an armbar and an armlock - same 3 main waza as in standing and Mount series
elevator sweep - following on from grass day - against an overly aggressive attacker, use that energy against him and retake the Mount
mount elbow escape shrimp - progression in this combative - against a wide base and/or heavy opponent, shrimp to guard
outside guard pass - side mount control - take mount