Tuesday, 6 September 2022

Kunoichi series

 

This series is something we have been developing at this time

There are no new moves, and all the brown and black belts will recognise the techniques, just not the order and chain they are done it

It is Ninpo kunoichi concept applied to modern Jujutsu, Goshin Jutsu, for modern self defence

The word Kunoichi KU NO ICHI means "9 plus one" - it means as well as the 9 phases of Ninjutsu training that every ninja goes through, the kunoichi went through an extra phase of "special" training for female genin

As Ninpo was a family tradition this is self defence for our mothers, sisters and daughters - anybody would agree that it is worthwhile having a special self defence set we can teach for this "group"

In modern Street a man being attacked on a night out is usually facing an attacker who wants to hurt him for the sake of is - end up at the bottom of the mount or guard and chances are he is trying to punch your face in - ground and pound - which is why we start from stage one. Again you are probably not facing a skilled grappler, but your opponent could be bigger, heavier and stronger.

A lady being attacked by a man means you will be facing an opponent bigger, heavier and stronger. Not to say you won't get struck, so we do need punch def, but you are more likely to be dealing with being grabbed and pinned. And although the opponent is unlikely to be a skilled grappler, he will use his weight and bulk to create leverage.

So the Rogue series, as we are calling it, takes all this into account.

As well as traditional Ninpo Taijutsu and Jujutsu, there is modern development in Gracie JiuJitsu (NOT Brazilian BJJ which is taught by people who don't have a clue) with what they are calling the "pink belt" ladies self defence course currently being offered in the US

Striking:
once a STMA members has been training for a while and done padwork their punched will gain the necessary power as well as accuracy so you will be able to KO a bigger and stronger attacker in the street

the same applies to Kempo - you will be able to apply your KH and MKS such as Delayed Sword and Five Swords, the headlock escapes, etc after enough practice

I always say that once someone has trained for a year and earned their blue belt they will be able to defend themselves from ANY attacker in ANY range

So we are calling this the Rogue Series as Rogue is the first blue belt kunoichi doing her Cycles, so as we go over the cycles we are changing the set to create this JJJ Street set - and the new lady tigers we take all will all learn this

Senior members, brown and black belts, will learn the set so they can be training partners and can teach it

It also means, gentlemen, you have a progressive set you can teach in short time to your own daughters, wives, sisters and mothers, so take that into consideration - a lady who does not have the time and inclination to spend year getting her blue belt, learning sticks, hitting pads, sparring, etc, can just learn the applicable techniques she would need to defend herself


So if anyone asks if the STMA Women's Self Defence Course is a good one you can tell them this is something the Guvnor developed for his wife and daughters to be able to defend themselves



This is in development to will be added to and re-ordered and refined

Standing:

striking - power slap from punch range

tehodoki - wrist release 7

front choke - waki gatame
hair grab - waki gatame
rear choke - turn dumog arm td
rear clinch - single leg td

Ground series newaza strategy:

1. Escape mount trap and roll and Get up
2. if you can't trap and roll then shrimp escape to guard
3. stage 1 punch def
4. guard get up
5. guard submissions


Mount series:

1. escape mount - standard monkey pint
- use punch def version against a heavier opponent pinning you
- Get up - the intention is NOT to pass the guard and take the mount to grapple, it is to get up


2. escape mount - shrimp to guard

We do not need to take the mount and do mount submission series

guard:

3. stage 1 - make sure you can defend if hit

4. triangle set up GK - against heavy opponent
get up - from triangle set up, rather than pull him in and submit him, sit up, slap, kick, then get up in base

5. guard submissions:

triangle choke - no matter how strong he is, use your legs and hips to choke him
Armbar
Kimura - always use if there is a weapon
Guillotine - if he counters your sit up and strike, apply guillotine



Frame Fence:

Distance control
block and frame
clinch and release

Fence slap or KO

against round strike punch or slap
against straight punch
block and strike
knee lo line

armlock series
ikkyo
waki gatame
kote gaeshi wristlock

sleeper choke standing
newaza rear mount

guillotine choke standing
pull guard



Refining the rogue series torite into ten parts

1. Guard stage five variation, defence and get up

2.
Distance
Block
Frame
Power slap

3. Punch def clinch

4. Standing base push and pull def

5. Tehodoki wrist grab def 6

6. Front attack
Choke waki gatame
Hair grab

7. Rear attack sleeper def

8. Rear attack waist grab def

9. Sleeper

10. Guillotine



As is common with STMA we seperate the basic series into ten parts

These can be practiced as a series or as part of a workout that includes other sections of Kempo JJ on wood or carpet

Number 1 is the variations from guard stage five
The practice can include the low kicks from the supine position
The variation on the single leg td
Any of the guard sweep series

And most important of all, the getup

In the rogue series the getup is practiced from mount escape and guard stage one, prior to any submissions in the strategy

Number 2 involves matching distance - normally we do this in JJ before the shoot to clinch, and it can be used to keep kb range for Kempo, to avoid the clinch, and this is the strategy here. We match distance, then we block and get back, then frame and get back. At the frame we introduce the power slap for the first time in the standing phase for Kunoichi



Number 3 comes from standing JJ where, against a punch we move to the eye of the storm, same concept as on storm series kali, get inside the punch and clinch. This is a common tactic in boxing. In standing JJ we would establish the clinch to then perform a td, in this series we get back to outrange again

Number 4 makes use of the low deep Stances to not get pulled or pushed by a stronger attacker trying to move you - like an anti dumog

Of course dumog uses leverage to move a heavier, stronger opponent and this must be considered

Number 5 is the te ho doki defences against wrist grabs and uses the power slap

Number 6 are front grab attacks, the use of waki gatame against a choke or hair grab
Waki gatame is the fifth hiji waza, elbow technique in JJ, and is the most effective in this scenario

Next we have rear attacks, if the attacker grabs you round the next like a sleeper, or round the waist, and both involve a td counter

As the sleeper attack involves being grabbed and dragged backwards, we make the backward pull into an otoshi step and use the same principle as in hiji waza such as onikidaki, Musha dori to take him down, with our leg as a prop

In JJ where we have harai sweeps and gari reaps, we use sasae props in this instance, and a sweep or reap can be a backup

With the waist grab we use the same principle as the leg Ikkyo single leg td where the hip presses his femur

Finally we have proactive attack options with the sleeper and guillotine chokes



The Rogue series newaza is refined from the basics of the existing syllabus

If mounted escape by trap and roll or shrimp

The primary goal is to get up and away and not get caught in a grapple with an opponent who by the nature of the situation is likely to be bigger, heavier and stronger

After trap and roll, simply get up rather than pass the guard

After shrimp to guard, so the guard get up

These are the most basic and simplest strategies

If you get caught in the guard that is when you will need the guard submission series



Newaza

1. Mount escape trap and roll including all variations

2. Get up

3. Shrimp escape to guard including heavy leg variation

4. Guard get up with slap and kick and shrimp

5. Armbar
6. Kimura
7. Guillotine
8. Triangle choke

In this strategy should the Kunoichi decide to carry on with a ground grapple to finish it follows the basic pattern with a guard pass to take mount or side mount to carry on the game from there, when it goes back into the jujutsu newaza combatives

9. Inside guard pass to mount
10. Outside guard pass to side mount



Atemi

Though we use Kempo jujutsu where the striking precedes the locks, chokes and throws, we also practice jujutsu taken from the traditional ryuha

In these schools jujutsu has it's own striking method called Atemi, which works on the same plan as Kempo, using a specific body tool, a fist, to strike a specific Kyushu, a target, to cause a reaction, making the jujutsu technique flow better

For this series we are going to add a set of ten specific Atemi strikes to compliment the torite


1. Happo ken cupped palm to ear
2. Boshi ken thumb drive to eye
3. Shake ken raking claws,,climbing motion, to eyes and face
4. Toho arc hand to throat
5. Shikan ken to throat
6. Distract with shako ken, low strike to groin
7. Rear grab, rear head but
8. Stage five ground defence, peddle kicking

The next two are attacks to break the little finger

9. From a front choke
10. From a rear choke

Obvious Kempo we already practice are not included in this series as they are part of the regular training in other phases:

Fudoken clenched fist punches
Teisho palm strikes
Shuto knife hands, particularly neck and throat, as in Five Swords
Rear grab strike to the groin
Elbows and knees and front headbutt, HKE



In a front choke we already have waki gatame in the standing series. The obvious Atemi such as slap or eye strike all apply here. So at 9 we have added the technique where you can grab and break the little finger

Same applies to a rear attack, sometimes the opportunity to attack the finger is there, at 10

Though we already have the finger jab to the eyes, and boshi ken, we specifically add the thumb drive to the eye at 2 here

Though we already have the power slap to the face, we add at 3 the ear attack

The shako ken at 4 involves raking the face, as in Raining Claw, here done in a continuous, climbing motion

At 6 , by using the shako ken to distract, we use PIA to attack the groin with a forward Himself, slap or punch. The advantage a smaller attacker has over someone taller

At 7, as you are doing your defence to the rear grab, the opportunity often presents itself to throw the head back in a kind of rear head butt and catch his face

At 8, the only ground attack on this series, based on where you will be in Stage Five Guard punch def, use a cycling motion to kick at him. This is very hard to deal with and get by, can land a painful blow allowing you time to perform the Getup, and stops your legs being grabbed