Reflex Development Fight Simulation
Mount escape, trap roll, neck hug
Guard pass outside
Side mount control and submission sequence
Mount transition
Mount control, low swim
Headlock, counter, take back
Weak side
Choke, Armbar sequence
Catch release to guard
Punch def 1-4-1
Uke guard pass to side mount
Block and shrimp counter
Second pass
Frame shrimp counter
Guillotine
Kimura
This is a long fight simulation and will create the reflexes needed to progress this strategy incorporating both side mount game and defence, the headlock escapes in the mount, the rear mount double threat, the second two guard submissions